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Sprytile

A Blender add-on for building tile based low-poly scenes with paint/map editor like tools · By Jeiel Aranal

Sprytile Demo House

A topic by Jeiel Aranal created Mar 29, 2017 Views: 1,345 Replies: 1
Viewing posts 1 to 2
Developer

This is the model I created while building Sprytile so I would be forced eat my own dogfood and find the kinks in the workflow.

I abused booleans pretty hard in making this model.

Building these pipes showed me the value of the paint tool in quickly manipulating the UVs. I still had to take trips to the UV editor this early in Sprytile's development. Going further with Sprytile development, I hope to reduce needing to go into the UV editor further.

The ground was made to test building a more organic mesh. At this point of Sprytile's development I hadn't implemented vertex merging yet. The lack of vertex merging made constructing this a pain in the butt. This and exporting the model to Sketchfab and ending up with visible slits between faces convinced me that merged vertices is a must for the workflow.

I created the textures using PyxelEdit. My editor of preference is Aseprite but the tiling support isn't there yet.

Developer

And here's the Sketchfab export. Like I mentioned before, this was built before I had auto merge vertices so I had to manually merge the vertices when exporting, which is not a fun time.