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Bug Reports Sticky

A topic by Ghuraok created Feb 27, 2020 Views: 5,790 Replies: 61
Viewing posts 25 to 25 of 25 · Previous page · First page

Hello! Big fan of your game and your artstyle! I think I saw you comment somewhere that the game is still alive and in development, so I hope its not a bother
It seems like in the current version all the mine content after you see that golem egg guy(Felsic) is just locked, the guide said there's a hole in the wall, but unless you hide the UI you cant even see it, also its just behind the inventory button, so the hole is uninteractable and all the content behind it is unreachable
And I think I remember from my old playthroughs that the pipes in the sewers would take you back to the cells, but now they dont lead anywhere and there's no way to get from sewers to cells without going through guarded locations. (sorry if thats intentional change or I just misremembered how it used to work)
Also the crash after the game tries to play the Cyril+Anthony flashback is very consistant on a new save, could it have something to do with the new anthony flashback with his dad and werewolves? Since he has clothes in that one and the error always refers to clothes? I tried to test this a bit by getting the Cyril+Anthony flashback before the werewolf one, to see if thats the issue, but the werewolf flashback always played first, so maybe thats the culprit? 

Developer(+1)

Hiya! I'm still working on it yes, thank you for giving me your feedback! So in order:

- I assume that by "golem egg guy" you mean Kristof, the hole is before his area, in the corridor when first arriving in the deeper mines. It should be dead centre of the screen, so easy to access. I tested it now and it seems to work, maybe I'm mistaken on what you're referring to? Regardless it seems that this part is rather confusing as you're not the first to get stuck. I'll add a note to make it clearer.

- The change is intentional for the pipe, yes! Although I think I really should make one of the pipe lead back to the cell The reason is that the location of the sewers originally conflicted with the cells, so I moved it closer to the bridge. 

- You're right, I do a little trick to save the appearance data of a character before giving it a specific set for memories like these, it seems I forgot to add the 'clothes' key in his data set, meaning when the sprite was checking for it, it would fail. I have just fixed it now! Thank you!

I thank you again for your help, the game should receive an update current November so this will be implemented alongside more content. 

Viewing posts 25 to 25 of 25 · Previous page · First page