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Dungeon Train VR Infinite Looter - on Oculus Quest

An infinite train of procedurally generated dungeon carriages, where you explore and loot in virtual reality. · By Brennan Hatton

Magic Ideas Thread - What magic do you want to see?

A topic by Brennan Hatton created Feb 25, 2020 Views: 683 Replies: 15
Viewing posts 1 to 8
Developer (1 edit) (+1)

I am planning on adding magic to the game and am looking for ideas on what different spells could be. From potions, or hand casting.

For now I have some general categories I want to expand upon, but also open to more.

1 - Looting

Things like 

Telekinesis. 

Unlock Chest.

Increase speed /  Increase teleport distance


2 -  Combat

Pretty simple.

Do damage.

Reduce damage done to self.

Freeze enemy etc


 3 - Collaborative

Healing Allies

Making an enemy a friend

What do you think? What else could there be? What are the best ideas?
Thanks   @FishyFish29 for raising this in Discord.

(+1)

Maybe something like a fireball you can shoot out of your hand, for a reference to this fireball you could look up waltz of the wizard.

Developer

Yes I think so!

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Maybe invisibility to enemies… and perhaps disable gravity for enemies…

Developer

Good ideas. Simple, I like it!

(1 edit) (+2)

A great game with a lot of interesting ideas for loot and magic is Legend of Dungeon, though you don't have mana and only get magic tomes that you can use. The tomes do all kinds of things, but you never know what they're going to do until you test them. It may be magic missile, lights, or summon an ally, or summon a dangerous enemy, or summon random things like cats, crates, and stone blocks.


Basically, magic in my opinion should be quirky and strange. It should impact the game in ways like that fundamentally change the environment. Like making tiny storm clouds that are hard to see through. Or filling a room with water. Or inverting gravity. 

Developer

This is awesome! I love it! Thanks for sharing. I am really hoping I can make use of hand tracking for magic.
It would be great if Oculus changes their system so you can have one hand tracked, and one controller.

Gosh that'd be neat. It occurred to me that having magic gauntlets could be another interesting analogue of the spellbook. Even when making certain gestures with it while holding the control could be used to activate it. Having random patterns (or hints involved, like your nordic runes on the walls) to indicate how gauntlets or spell books or hand gestures are used to cast spells would increase the player intrigue in navigating the train.

Developer (2 edits)

Man I really want to do magic equipment. The first one I want to do is gauntlets  that extend your reach through telekinesis. Using the runes to teach is a great idea!

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maybe you could add a spell that makes spikes come out of the ground

Developer

Thats a cool idea!

something like the blade and sorcery earthbending mod

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I really like the telekinesis idea. To add onto it, maybe you could use those gauntlets to control weapons like swords from across the room. That way you could hit enemies from far away. I was also thinking about a necromancy mechanic, as that was always one of my favorite kinds of magic in these types of games. Or maybe a kind of aimed spell, like arrows or meteors, that rain down from the sky? Familiars and orbitals are always cool too. Overall, I really like where you're taking this game though. Believe it or not, Dungeon Train is my favorite episode of my favorite show. I have been hoping someone would make a game about it for years.

Developer

Oh remote control swords and weapons is a very fun idea! XD  Yes and necromancy,   that is usually my go-to as well. Love all the othesr too. Glad to hear that Dockside. Be sure to join the Discord to be involved in day-to-day developments

(+1)

Thanks, I'm really interested in how this game turns out.

Developer

Me too!! hahah