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Mold

A real-time vector graphics library for Unity and Godot. · By DK Liao

License?

A topic by drapan created 1 day ago Views: 21 Replies: 2
Viewing posts 1 to 2

Working on a game with somewhat minimalist and abstract graphics requirements, and Mold might very well be a perfect fit for me to throw out a lot of the mesh generation I do currently.

However. Since the game will be sold commercially eventually, the license is would need to allow for that. Obviously if the intent in the future is to make Mold a paid addon, I would not mind paying a reasonable price if it's the right fit for my project.

Currently, it seems that the license in LICENSE.md more or less does not allow for any use under any circumstances. Is that intentional? Is there a reason to not use an existing/established license that aligns with what you want? 

Developer

Just to clear up the license a bit (and if any trouble ever comes to you, you can point to this for evidence):

  • Feel free to use it as is in any commercial project, no worries.
  • But if possible please refrain anything adjacent to copy pasta-ing then call it your own and resell it directly (i.e. repackage and resell it under a different name) or anything. Tbh in the age of agentic coding I don't think I can reasonably stop this from happening but it still needs to written.
  • I'm seriously not sure if I'll sell it at some point, maybe I'll just release it in MIT in the end. Even if in the even of me deciding to commercialize it, you're free to continue using whatever freely released versions in any projects. And ofc versions after commercial release will be payment gated.

Hope that clears things up! Feel free to ask me more questions if the above doesn't answer your question.

I'll improve the License.md to have "humanly readable" section next to the stiff nonsense version after next update.

(+1)

Thank you for a clearing this up! I'll test it out and see if it fits the project.