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V 0.3

A topic by PaddedLittle created 15 days ago Views: 27 Replies: 3
Viewing posts 1 to 2
Developer

Daycare Dash — Recent Changelog

Bug Fixes

  • Floor summary buff crash fixed
  • roomLabel missing function restored
  • sarahBondChange missing function restored
  • finishRoomSilently missing function restored
  • Rescue fight null companion crash fixed
  • Game over screen missing from render fixed
  • Nursery/detention crash on death fixed
  • Daisy turns not counting down in rescue fight fixed
  • Matron spawning on floor 1 fixed
  • Boot-to-detention on page reload fixed
  • Tutorial floor soft lock fixed
  • isTutorialFloor used before declaration fixed
  • Night nurse options could be spammed fixed
  • Highchair surrender showed nothing when at max underwear tier fixed
  • Special diaper incorrectly going to armor slot fixed
  • Alarm bar showing on tutorial floor fixed
  • Exit room showing guard fight on tutorial floor fixed

New Content

  • Six origin stories on intro screen
  • Tutorial floor for first run
  • Opening scene panel before first room
  • Credits / About screen
  • Random name button on create screen
  • Special diapers from enemy surrenders (5 types, own slot in equipment)
  • Nursery floor crib choice — help Daisy or leave her
  • Daisy punishment log lines when left behind
  • Rescue opportunity events in nursery hallways
  • 8-round forced feeding sequence with Caretaker and Rival variants
  • Rex submission — all three terms (say it, get changed, bouncer)
  • Interactive bouncer ordeal with wait/pay/struggle options
  • Random enemies can enter during bouncer and force-feed or smush
  • Rex submission callbacks in future encounters and finale
  • Matron's Coat and Lanyard enemy reaction system
  • Diaper stack combat indicator
  • Boss rush prestige mode
  • Behavior-influenced buff selection on floor summary
  • Run replay milestone log
  • Tenth lore fragment
  • Matron doubt variants on floor 16+
  • Founding room
  • Anonymous kid escape room
  • Daisy crisis encounter
  • Sarah's choice encounter
  • Character fates on win screen
  • Post-escape coda screen
  • Meaningful game over for high-lore/bond runs
  • Permanent dark mode

The changes are great!

In addition to the bugs mentioned in my other comment on V0.2 (the classroom and the nursery soft-locks), I noticed that when the player and Daisy are trapped in the crib, there is an infinite loop for helping Daisy escape first. The only way to progress is to prioritize the player's escape and leave Daisy behind. There are no negative gameplay consequences of this choice, but I wanted to flag it nonetheless.

Developer (1 edit)

trust me thank you I have to check in on it. it is amazing to have another testing and finding bugs. Did a small bug fix fixing the issues brought up by you.

Hehe, no problem. Glad I could help!

1 further big bug based on another attempt at the game. I get soft-lock towards the end of floor 5 (the Classroom) when pressing "Collect your grade". Note, I did get 4/4, so I don't know if any other grade changes things. Also, it allows you to collect the rewards infinite amount of times. 

Also, I don't know if the death-save floors (detention-block and nursery) are functioning as intended. After a few turns, I am magically back where I was before the fight I lost instead of doing the full escape sequence. It's nothing game-breaking, but something else to potentially look into.