The changes are great!
In addition to the bugs mentioned in my other comment on V0.2 (the classroom and the nursery soft-locks), I noticed that when the player and Daisy are trapped in the crib, there is an infinite loop for helping Daisy escape first. The only way to progress is to prioritize the player's escape and leave Daisy behind. There are no negative gameplay consequences of this choice, but I wanted to flag it nonetheless.
Hehe, no problem. Glad I could help!
1 further big bug based on another attempt at the game. I get soft-lock towards the end of floor 5 (the Classroom) when pressing "Collect your grade". Note, I did get 4/4, so I don't know if any other grade changes things. Also, it allows you to collect the rewards infinite amount of times.
Also, I don't know if the death-save floors (detention-block and nursery) are functioning as intended. After a few turns, I am magically back where I was before the fight I lost instead of doing the full escape sequence. It's nothing game-breaking, but something else to potentially look into.