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Queen's Crown

A romantic, medieval-fantasy visual novel... · By Agashi

The Queen's Crown FAQ! Sticky Locked

A topic by Agashi created Mar 15, 2017 Views: 8,659
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Hey, all! I'm a little sad to lose all of the wonderful and lovely comments I've received on this game over the last year, but I figured a community function would be more useful for players, that way we don't end up having to answer the same questions over and over. (It's such a shame we can't have both!) Also, it might be more efficient or something?... I dunno.

Anywho, here are a few frequently asked questions:

Q: Aaaaaah! When will the full game be released?

A: Edit: Due to some development delays, we've unfortunately had to push the release date back to March of 2018. We'll continue to keep this updated!

Q: Is this going to be a commercial project? If so, how much will it cost?

A: It IS going to be a commercial project. As much as I'd love to give it away for free, if I want to keep making games, I'll have to be paid for my time as well as that of my fellow contributors. ^^' Artists/writers/programmers gotta eat... And when it is released, it will probably be priced at around $20. Definitely no more than that.

Q: How many romance paths will be in the finished game?

A: There will be 4-and-a-half... The main four love interests are all male, but the fourth option was voted on by fans. Desmond won by a landslide, but there were a fair few GxG voters and in the interest of offering those players SOMETHING, there will be a mini-route (more of an extended flirtation than a full-fledged romance) with Lliria the Bardess. She may be pursued if the MC shows no favor toward any of the male suitors.

Q: How do the romance routes work exactly? Do you just choose your guy and go from there?

A: Kind of...

The way the routes work is as follows: At a certain point in the game (almost right after the demo ends, actually), you'll be prompted to spend time with one of the available love interests. You can then have an encounter with the guy you choose. I call this the "Getting to Know You" stage and it'll cover about 6 weeks of in-game time. You are encouraged to spend you off-hours getting to know the suitors that interest you the most, but be careful not to spread yourself too thin! With only one encounter available per week, you have to spend enough time  with the love interest of your choice in order to "lock" yourself into that route for the remainder of the game. You'll know when you've spent enough time with them because their central conflict will be introduced.

If that sounds complicated, it's because I wanted the romance system to feel a little more realistic for the setting... Choosing who to pursue romantically is a big decision for anyone, let alone the Crown Princess... By rights you SHOULD have multiple men courting you, at least in the beginning. ;)

Q: What platforms will the finished game be available on?

A: The game should be available on Windows, Mac, and Linux for sure... Possibly android as well, if we can swing it. It will be sold here on itch.io, and also on Steam.

Q: Where can I follow development progress?

A: I'm MOST active on the lemma soft community and on my kickstarter page, which I try to keep updated every two weeks. We also have the usual forms of social media, however: twitter, tumblr, and facebook. You're welcome to follow us on any or all of these!