o/ Hello One and All,
We have set out, with big ambitions to create a cross platform multiplayer dungeon, cast in a dark fantasy setting. We thought to ourselves, that the adventures of the their characters could be described to the players, through cards and that together with the roguelike, procedural RNG & MUD-like RPG storytelling - it could just be the game that we always wanted to play :D
We are enjoying every step of the way and we would like to invite you on our dev journey.
Thank you for tuning in o7
Ethernalis is a Rogue-like RPG Card Game with MUD-style event system, through which players can undertake complex interaction with a dark and unforgiving game world.
The Game is in early alpha and often fundamental changes are being made on daily basis - if you decide to give it a go: expect the unexpected (We are catching bugs and adding new features on a daily basis). We try to keep all game clients up to date as we are aiming at cross-platform multiplayer world. Ethernalis is a hosted app and requires internet connection to play regardless of the platform that the game is played on.
In Ethernalis, player adopts a character and embarks upon adventure to fight for it's survival in an unforgiving, dark & hostile world.
Every character that manages to complete their initial quest will land in your library (with all it's equipment, experience, skills and everything that makes it unique) ready to battle against other Heros in Multiplier Mode - which is currently our main development focus.
Players begin their adventure by choosing one of three characters that have been made available for them by the game engine. Each of the three cards will be procedurally generated for the player and will fall into a particular Character Class. Each Character Class comes with unique features and abilities. Mana and Health regeneration, Hunger and Thirst are only some of the properties affected by the class choice.
We are experimenting with crafting, permanent dungeons, dedicated location, co-op sessions and many more features which we will describe to you in upcoming posts.
Currently in the game players can interact with over 256 unique cards and new ones are being added on a daily basis. New cards become available once the characters reach certain levels of the dungeon, each even more difficult then the previous one.
The mechanics work with additional 5 elemental damage types that cannot be negated with standard defense point, making battles a tactical challenge for the player and offering a variety of potential outcomes. So far in the game there's:
256 - Unique Cards
63 - Unique Enemies
78 - Equipment Cards
28 Unique Weapons
10 Custom Events
24 Location Cards
You can find an up to date count of all these assets and direct download links for all supported platforms on our project website: www.ethernalis.com - please let us know what you think about our alpha and send us info on issues and suggestions to help us improve the game.
We will do our best to update you, here with news and progress each week so stay tuned. If you'd like to hear from us more often connect on twitter @nospoonnocake , like us on Facebook: facebook.com/ethernalis or visit our Patreon profile here: http://patreon.com/ethernalis