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"Voices Of The Void" Alpha

Gather unknown signals from deep, silent space · By mrdrnose

fps

A topic by idnthfk created 7 days ago Views: 416 Replies: 7
Viewing posts 1 to 5
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2-3 years ago I played this game on my old PC (GTX 1080). Everything was fine, 60 fps with normal GPU load. After some updates (0.8 or 0.7), the fps dropped due to the maximum load on the video card. Disabling shadows didn't even help much. The problem was the base lighting. Outside the base, everything was fine and a stable 60 fps. Inside the base, it depended on the number of lamps turned on. No graphics settings improved the situation, and switching to an ultrawide monitor made it worse. Not long ago, I built a computer from scratch and thought that now there would be no problems. Maybe it's because AMD cards perform worse in this game. But I definitely didn't expect the 9070XT to be fully loaded when locked at 60 fps. The situation is similar to the last one. I don't understand what's so magical about this lighting in the base that it's been bending computers so much for so long. Disabling shadows completely at the base allows you to achieve 60 frames per second, but the video card consumption drops to 250 watts or so, with a maximum consumption of 330. This seems like a joke to me. Having lighting at the base but not using it?

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My experience has been similar - my 7900XTX chugs with this game. I am, however, running through wine/lutris (which I assume is the source of some of my performance woes).

You might try changing the RHI if you haven’t tried already. I get ~40 FPS in the base when using Vulkan (~90/327W, ~80% utilization). I get ~90 FPS in the base when using DX11 (~260/327W, ~84% utilization). I can’t really test DX12. Outside the base is better.

I really prefer how the image looks with Vulkan, but tweaking graphics settings only nets 1-2 FPS each (not enough for FPS parity) and the resulting image is worse than the best DX11 seems to be able to do.

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Thanks for reply! Well I haven't tried changing the API yet. Need to test. As far as i know my gpu utilization can be 100% if i disable v-sync.
btw in a tutorial i can play with max settings, even with ssgi and get 60 fps and good gpu util. Even so i can play with similar settings in main game BUT without lights on a base, or somewhere in the forest, and thats is frustrating me :(

I'm in a similar situation. I recently built a new computer and downloaded the latest version of VOTV. Everything was fine in the tutorial, but when I launched the story mode, my RX 5700XT's FPS dropped from 75 to 30-50. Meanwhile, MangoHud showed the GPU was only at 30%. I'm using PortProton with a Proton-LG 10 for the game. Changing the RHI doesn't help.

yeah thats sucks. i have feeling like some of objects and lighting you dont see not dissapear. like game render this things always

I did manage to boost my FPS slightly by using Lutris instead of PortProton. Now my FPS is hovering around 45-65, which is still far from ideal. I also noticed something strange: changing the graphics settings seems to have almost no effect on performance, only on the GPU load.

its still in alpha and yet to be optimized. 

so i think its on the to do list. where it wont need to be redone over and over when new stuff is added.

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Thats just Unreal Engine being Unreal Engine, Im on a 4090 and it still maxes it out