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FastFX Full Particle System For Aseprite

Build looping particle animations with a live preview and bake them straight into your sprite's frames. · By IceMaan

Guide to using PATHS. Sticky

A topic by IceMaan created 3 days ago Views: 20 Replies: 1
Viewing posts 1 to 2
Developer

What paths do is something similar to capture, but the difference is that you don't need to create the trajectory with frames, it's enough to draw it in a single frame as a line.

The line must be pixel-perfect, 1px thick, it has problems if the lines overlap.

You draw the path:


You just select the layer where you have the drawing and that's it:


Sometimes the path won't start at the position I want it to, so I suggest adding a custom start of the path, like you color one end of the path white and that'd be the start.