Today, I published Arise Skeleton! DEMO, a hardcore platformer that I'm working on. I know it's not much. It has just 1 level, environment feels empty and there is no sound.
It's very early in development, but I'm confident enough to show it anyway. That's because all the core features are done. The way the player moves, the transitions between levels or dialogue system. I'm really hoping for some feedback on the game, especially the restrictive player movement and it's pixel art graphics.
My goal is to create 14 more levels which increase in difficulty and include puzzles, lore and dad-jokes.