Rejection Thesis is a short story driven puzzle platformer about pushing away the things around you.
Jumping on/wall jumping against blocks will push them away, making it challenging to get across pits.
I've been away from making games for a long time, instead pursing my artisitc skills in the hopes that I can make more artistic games. I've been trying to figure out what it means to make work that I care about and bringing it down to it's simplest form whilst still carrying over what I love about making games. Rejection Thesis is the end result of that, and hopefully the start to a future of making more games like it.