Gloop 3 is the third entry in the gloop series and as always comes with a completely new core mechanics and gameplay loop!
This time around we have a gardening game with a grappling mechanic deeply integrated into the gameplay loop! it's super fun, trust me.
There's minimal hand-holding, with an ingame guide on what buttons do what and some information that should set you on the right track to understanding how to understand sigils, the magic system within the game, they communicate to the player an object's game function and lore at the same time!
The development journey so far for Gloop 3 has definitely been significantly different than the other entries in the series, now don't get me wrong developing gloop 1 and 2 were totally different experiences, Gloop was first person and Gloop 2 was third person for example, but unlike previous entries making Gloop 3 felt almost completely frictionless, I think I'm really starting to get my head around godot and am getting comfortable in my workflow. And not to mention making Gloop 3 has taken me down countless wikipedia rabbit holes about the phoenician pantheon and led me to learn about medieval alchemy- something felt distinct about this entry and so I decided to release an alpha! I think this way I'll be able to get more feedback during the development process. Since I've got a total of one comment on my games thus far, I decided that anyone who gives me feedback or just says hello will be added into the game in crop form using their profile picture in the texture! (aslong as it's not anything nsfw!)
Okay, I'll stop writing this devlog now and go work on the next update :)
Here's some screenshots that I took quickly and the link to the game's page:
https://lexil3xi.itch.io/gloop-3 (play for free in browser)
Above: Farmland with a sigil that explains what type of seed can be planted here, and how the magic in the soil will affect the plant in gameplay and lore relevant ways.
Above: a view of the first set of islands from on top of the spawn lair.