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Ball of Fantasy (v0.2)

I Spent 1000 Hours Making This Instead of Having a Social Life · By Space Grind

Congrats & Feedback

A topic by DUkE8D created 8 days ago Views: 42 Replies: 2
Viewing posts 1 to 3
(3 edits)

Hello and congrats for your game ! There’s a lot to do for such an early version and it’s very addictive so far !

Here’s a few minor bugs that I noticed :

  • There’s an extra pig enemy on the vault collection page (It’s also possible that I didn’t farm the area enough)
  • Nearly all of the currencies seems to have rounding “errors” when displayed, and it also happens with low numbers. For example, I had 82 soul essence and couldn’t buy 4th phantom fortune upgrade (costing 82)
  • Scrolling on the battlefield also scrolls the mining cave (it can get jiggity when clicking on chests/resources while having the cave view opened)
  • Various upgrades can show as “+x%% bonus” when you first purchase them (i.e. frogs chest reward bonus & plague chance, casino elite token bonus…)
  • A card can get stuck to the mouse cursor when opening a booster pack and switching to the vault
  • Slots machines can become misaligned when hit by the chain multiplier buff (it solves itself after another hit though)

And some general feedback / QoL ideas :

  • Some quests are confusing : The ore prospector one seems to look for some very specific types, and the spend casino tokens only seems to work on booster packs (and I still also don’t know what are the diamonds used for)
  • It would be neat to have the research list showing at any time (or with a button click) & moving the completed ones at the bottom
  • A customizable setting for drops notifications would be a plus (with the ability to show/hide specific currencies/resources/equipment…)
  • Hovering over buffs on the top left corner of the battlefield could show their values (I often miss what a crystal gave me for example)
  • E-tokens gains are missing from the stats screen, and more generally, a consolidated view where everything is shown would be great. For example there’s currently no way to easily see what stats cards are giving you without individually looking at them; an unique list where every buff is clearly listed with its origin would help to reduce the dispersion and tab switching
  • Maybe adding an upgrade to reduce the frequency of bad operators for the slot machines (subtraction & division) would help to ease the grind (there’s a lot to buy in the token shop and it feels very slow…) Edit : Nevermind, I just unlocked the “Divide Shield” upgrade
  • The numbers on the mining cave blocks doesn’t make sense to me, maybe adding a tooltip on hover that shows the energy required to break them would be a good thing ? (It’s also very hard to make progress in this mini-game, even with frequent resets to lower floors)
  • Since stats reset is free, please consider adding a minus button next to the plus one
  • I’m pretty sure I bought an expensive troll curio/gem that gave +1 to dig strength but I can’t find it in the vault nor on the pillows
  • It’s sometimes hard to target & click loot (scrolls/equipment/chests/frogs…) when there’s a lot happening on screen, maybe prioritizing certain things over player/enemies sprites could help ?
  • A basic save export/import feature would be really great, I made the mistake of launching the game on edge on an old laptop, and now I’m kind of stuck with it…

Wishing you all the best if you decide to release it sometimes !

Developer

Thanks for your great feedback - there is so much i can get out from this, thanks! I went through all of your bug reports. Some of them are already fixed in the next patch, because of your feedback and others.

I also appreciate all of your QoL ideas, they all make sense and would improve the quality of the game. I will see what i can implement! I already have import/export save files coming in the next patch.

(4 edits)

No problems and kudos on the patch ! The new save system seems to be working well and the new stats screen is perfect, very useful and exactly how I had it in mind, that’s awesome.

Here’s a few more thoughts that came to mind after playing some more and leveled to 50 :

  • It would be nice to have your available gold displayed on the tavern screen (and your soul essence too once you unlock the soul essence pill curio)
  • Upgrading spells and adventurers doesn’t show you what the stat increase will be (like the runes do)
  • An ability to auto-feed specific scrolls (maybe a rarity/type filter) would be a nice improvement, but that may be an arch site upgrade that I don’t have access to yet (Earth Crusher ?)
  • Unlocking the obelisks felt very rewarding, like way over-tuned rewarding but I don’t know what you have planed for the future of the game. On the other hand, it still feels that I’m struggling with casino tokens and miner’s respect gains, but that’s probably a good thing for the longevity of the game.

Hope you’ll keep updating, you made a cool game with some very solid foundations !

Edit : After playing a lot yesterday and making some significant progress, I’ll add some more thoughts :

  • I managed to “unblocked” myself from casino hell, but only by getting extremely lucky with insane combos. It doesn’t feel very engaging to me, but the pacing seems ok after all. Maybe it could benefit from a mid/late game cost reducing upgrade like the caviar shop ?
  • The Eternal Branch helped for a bit with the Arch Site, but my progress quickly stalled again. It will be the last mini-game that I’ll manage to uncover all of the upgrades, by far
  • I figured out that you can right-click scrolls/equipment on the battlefield to feed/trash them, so unless you plan to add an auto-loot feature, an auto-feeder might not be necessary after all
  • I think the skill tree prices are too low past the 3rd level. Assuming you’ll be in hard mode when you unlock levels 4/5/6 from the casino shop, you’ll be swimming in e-tokens by activating elites for a few seconds.
  • On the subject of difficulty, have you considered to reset the highest area reached when switching at the obelisks ? Since there’s no death penalty you can cheese absolutely everything by pure brute-force. Enemy damage is way more impactful than their health pool, you’ll get one-shot a lot but will still manage to kill things for loot anywhere you want. Same for the resources, you can be out-leveled at the beach but still farm the shells at increased rate if you need them.
  • The buff page also doesn’t show you what the next level will grant
  • A quick mana recap (regeneration, used/total) on runes & buff pages could be useful to add. Also it would be neat if the runes upgrade tooltip showed you the mana difference next to the overall cost (i.e : “Mana : 25,0 (+2))
  • The minimum roll number isn’t reflected on the individual slot UI (the thing that let you turn autoplay on/off)
  • Buying a +1 wheel spin from the trader can’t be immediately played, you have to wait for the next reset (may be intended), and the token rewards seems a bit low
  • The bats and skeletons are named “Snake” and from the swamp in the vault

That’s all for now, keep up the good work !

Edit 2 : I just found a stupid way to “cheat” at the slots machines, I don’t know why I didn’t think of it earlier and if it’s an intended behavior, but it sure allows for some quick and big token gains. Since chain reactions aren’t triggering a new roll on the targeted machine, all you have to do is disable autoplay and roll all but one machine to the biggest gains you can, leave them as it, and continuously roll the last one to set off chain multipliers on those big numbers, instead of relying on luck.