One of the main aims of this game project is to embrace open source development which may allow anyone to alter the game in ways they feel may make it more fun, much like mods and workshops have allowed their players to do before.
Anyone with access to the source code and project files available via the Git Hub repository can implement custom levels by utilizing Godot Engine 4.3 and TrenchBroom. This video tutorial shows an early example of the project and details the design flow of the base game.
