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:30 Exit

Every kill buys you a few more seconds of airtime. · By Shallan

Patch Notes - ​ 08/07/26 - Build 187 Locked

A topic by Shallan created 7 days ago Views: 21
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GENERAL

- Added more boss ability configurations to allow more clarity to telegraphed actions.

- Fixed an issue where sometimes exit doors would spawn in the open in corridors.

- Added two new lockdown variations for floor 11+ and floor 16+ and spread out the randomizer weighting

- Moved out one of the desks in the hideout to make room for a storage chest, its locked for now.

BALANCE

- Reduced the hype multiplier used in calculating hype that applies when switching weapons from 1.5x to 1.1x.

- Reduced the damage of the SC-12 Scatter by 10%.

- Fixed an issue where grapple would not release enemies.

BOSSES

- Bert & Ernie's (floor 5 boss) berserk phase, while intentionally punishing, was somewhat frustrating and dull. As such they've added a new ability to this final phase to break it up a little.

- Increased the hit points for Bert & Ernie by 10%.

- Increased Globorp's (floor 10 boss) hitpoints by 17%.

- Reworked the Cyborg Soldier (floor 20 boss) fight to provide a more engaging and interesting encounter.

UI

- Continue button has been moved down on the game over and floor complete screens so skipping through the awards doesn't leave it obscured by the tv announcer speech.

VISUALS/AUDIO

- Reworked the boss intro sounds and UI layering for better clarity.

- Fixed some issues with boss animations that were causing glitchy guns when transitioning between directions while shooting.

- Changed the Cyborg Soldier (floor 20 boss) character skin, for a unique look.

- More boss ability telegraph changes to better communicate encounter phases.