GENERAL
- Added more boss ability configurations to allow more clarity to telegraphed actions.
- Fixed an issue where sometimes exit doors would spawn in the open in corridors.
- Added two new lockdown variations for floor 11+ and floor 16+ and spread out the randomizer weighting
- Moved out one of the desks in the hideout to make room for a storage chest, its locked for now.
BALANCE
- Reduced the hype multiplier used in calculating hype that applies when switching weapons from 1.5x to 1.1x.
- Reduced the damage of the SC-12 Scatter by 10%.
- Fixed an issue where grapple would not release enemies.
BOSSES
- Bert & Ernie's (floor 5 boss) berserk phase, while intentionally punishing, was somewhat frustrating and dull. As such they've added a new ability to this final phase to break it up a little.
- Increased the hit points for Bert & Ernie by 10%.
- Increased Globorp's (floor 10 boss) hitpoints by 17%.
- Reworked the Cyborg Soldier (floor 20 boss) fight to provide a more engaging and interesting encounter.
UI
- Continue button has been moved down on the game over and floor complete screens so skipping through the awards doesn't leave it obscured by the tv announcer speech.
VISUALS/AUDIO
- Reworked the boss intro sounds and UI layering for better clarity.
- Fixed some issues with boss animations that were causing glitchy guns when transitioning between directions while shooting.
- Changed the Cyborg Soldier (floor 20 boss) character skin, for a unique look.
- More boss ability telegraph changes to better communicate encounter phases.
