Hello pixel rebirth, I tested your plugin by loading a complex 3d model for rendering, probably due to the complex shader structure instead of a simple texture. In short, I noticed that the fps only dropped when I was looking at the model up close, but there were no visible fps drops from a distance. I would like to ask why the distance affects the rendering speed. Is it because the model needs to be rendered on a smaller number of pixels on the screen, or is it because the engine can adjust the rendering quality based on the distance?
