This small game captures to players attention and problem solving quiet well. The game allows for different playstyles to arise for example allowing people to focus gold over their population compared to being able to the opposite and keep population but less gold. It does this by testing your morals and depending on what answer you give to the question ahead of you typically sacrificing something and if you chose to save your population you get nothing but if you give up some population you gain money to help the rest of the population. The game works well in changing results based off of one seemingly innocent choice such as who your champion will be while slaying the dragon as pick right you get rewarded but pick wrong and who knows. There is issues with the same people coming almost daily which stunts the games progression but overall the game is consistent in picking up speed up until roughly day 100 where it does start getting boring. This is because the dialogue doesn't change as most people would've figured out the game. once you have reached day 100 i personally killed all the spare time and boredom i had by around this time and i had figured out nearly everyone's choices of dialogue and who was worth to help and who was not worth at all the help due to the price to happiness ratio. I would recommend this game to my friends to play in class and it does not take too much attention to play the game efficiently while allowing for some sort of stimulation in a class that might be dragging along on time.
