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maxamus19

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A member registered 2 days ago

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The game itself it a must play in my opinion. The games core mechanics work extremely well. The game rewards players for taking the risk of shooting yourself with another turn which helps to balance the game out massively especially when its not rigged in your favour. The opposite player is designed to be creepy and get creepier the more it loses. It invokes stress unless you know what to expect next which most the times you do not. If you lose count of the shells that is it and its all over and you have to restart from the very beginning. the game has AMAZING replay ability due to the double or nothing mechanic allowing for people to play until they hit all the marks they need for the achievements like the 1million cash one and and again when they have to lose 1 million cash. The detailing has been done well not being too complicated but made in a way which works extremly well for what is needed of it. The dealer tends to get luckier than the player with items which can be frustrating late into a 1 million run and the dealer gets all the items to end you in just a single turn or two which has personally happened to me a fair few times and is why i actually have repeatedly came back to this game trying to get every achievement i possibly can. I belive this game envokes startagey in the players to decide how they are going to use their items and if they have used them to the effect they needed. for example when the swapper is used blindly deciding wether to shoot yourself or the dealer is hard. I would recommend this game to my friends as i like the concept and how they have created it.

Sort the Court! community · Created a new topic review

This small game captures to players attention and problem solving quiet well. The game allows for different playstyles to arise for example allowing people to focus gold over their population compared to being able to the opposite and keep population but less gold.  It does this by testing your morals and depending on what answer you give to the question ahead of you typically sacrificing something and if you chose to save your population you get nothing but if you give up  some population you gain money to help the rest of the population. The game works well in changing results based off of one seemingly innocent choice such as who your champion will be while slaying the dragon as pick right you get rewarded but pick wrong and who knows.  There is issues with the same people coming almost daily which stunts the games progression but overall the game is consistent in picking up speed up until roughly day 100 where it does start getting boring. This is because the dialogue doesn't change as most people would've figured out the game. once you have reached day 100 i personally killed all the spare time and boredom i had by around this time and i had figured out nearly everyone's choices of dialogue and who was worth to help and who was not worth at all the help due to the price to happiness ratio. I would recommend this game to my friends to play in class and it does not take too much attention to play the game efficiently while allowing for some sort of stimulation in a class that might be dragging along on time.