KICKSTARTER
To keep you all updated on our progress, we are almost done designing the Kickstarter campaign, which we hope to have launched soon. Nichole is working on concept sketches for the new areas and characters and Scott is recording video for the pitch. We've planned out a bunch of fun Kickstarter exclusive goodies and opportunities to leave your mark on the game forever. Once it's up you can bet that there will be links everywhere!
UPDATES
Scott is still optimizing the game to run better across the board, and is wrangling in the saving system, which is much harder to make last (oops).
We are planning to release the full version on Mac as well as Windows. We would love to export the current Demo to Mac as soon as possible, but with GameMaker Studio 2 coming out so soon, we would like to avoid buying the Mac export twice in case we adopt this new engine (both engines have separate exports).
FULL VERSION
We have decided on 5 themed areas for the final game, with some of the main plot points of the story arc mixed in.
You know that blue orb from the beginning of the game that gives you super cool blacklight powers? We have more of those coming!