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Some issues and Suggestions

A topic by LifetSavert911 created 122 days ago Views: 152 Replies: 3
Viewing posts 1 to 4
(Edited 2 times) (+1)

Issues:

1. My kitty moves slow then fast randomly. I'm not sure if this is a frame rate issue or not buy my PC is way more than capable of running this game at max settings.

2. I cannot rotate the lights. This would be useful to shine them out so I can see my base from a distance.

3. The nav light doesn't seem to do anything but sit there. Maybe I'm missing something.

Suggestions:

1. WATER! There needs to be good way of producing or finding more water. Preferably producing it since a Mewn Base should be self sufficient.

2. SEEDS! You should be able to get a seed if not every time you get a plant or harvest a plant, then pretty often. Lets face it, all plants have seeds or they wouldn't exist.

3. THIRSTY! If there is a better implementation of water, there should be a need to drink. Remember the rule of 3's in survival. You can only live 3 days without water.

4. CONTENT! I'm not going to be one of those A-holes and say the game needs more content when it is clearly in the very early stages of development. I am only going to say that I hope more content will be added when it's the appropriate stage of development.

Comments:

I just want to give an overall impression of what I have seen so far. I absolutely LOVE it so far! I can't wait to see what's next. I picked this game up a couple of days ago and didn't know what to expect but for $3 dollars, if I enjoyed it for 2 hours, I would be happy. Well, I definitely enjoyed it longer than 2 hours and I would recommend it to anybody who isn't an impatient A-Hole. :-P Well, keep up the good work and I hope you have time to reply to this. Thank you and have a nice day!

EDIT: I think the vehicle and nav lights should have a easily visible way point on the map. I also thing the vehicle should have unlimited oxygen or at least a good amount that it can produce.

Spot on LifetSavert911 with the observations. Regarding 1) there are other observations of this too, so my guess is that it is a bug.

In addition to your comments i may add:

5. POWER: Right now ALL modules/devices/things use a constant amout of power. However, when things like the smelter is not processing, the vehicel bay not repairing and most importantly the airfreshner not producing air (if the base + suit is filled) then they ought not draw power from the grid. Currently a rather large pack of batteries are needed if you want to sustain the base during nighttime, at least untill you can make a lot of RTG's.

Agreed about the power stuff you said. It would be nice to choose what to post. Maybe it would be good to have a controll room module or breaker room to pull up a UI for this. That would be sweet