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Planet exploration and survival game with base building. · By Cairn4

Some issues and Suggestions

A topic by LifetSavert911 created Feb 22, 2017 Views: 359 Replies: 3
Viewing posts 1 to 4
(Edited 2 times) (+1)


1. My kitty moves slow then fast randomly. I'm not sure if this is a frame rate issue or not buy my PC is way more than capable of running this game at max settings.

2. I cannot rotate the lights. This would be useful to shine them out so I can see my base from a distance.

3. The nav light doesn't seem to do anything but sit there. Maybe I'm missing something.


1. WATER! There needs to be good way of producing or finding more water. Preferably producing it since a Mewn Base should be self sufficient.

2. SEEDS! You should be able to get a seed if not every time you get a plant or harvest a plant, then pretty often. Lets face it, all plants have seeds or they wouldn't exist.

3. THIRSTY! If there is a better implementation of water, there should be a need to drink. Remember the rule of 3's in survival. You can only live 3 days without water.

4. CONTENT! I'm not going to be one of those A-holes and say the game needs more content when it is clearly in the very early stages of development. I am only going to say that I hope more content will be added when it's the appropriate stage of development.


I just want to give an overall impression of what I have seen so far. I absolutely LOVE it so far! I can't wait to see what's next. I picked this game up a couple of days ago and didn't know what to expect but for $3 dollars, if I enjoyed it for 2 hours, I would be happy. Well, I definitely enjoyed it longer than 2 hours and I would recommend it to anybody who isn't an impatient A-Hole. :-P Well, keep up the good work and I hope you have time to reply to this. Thank you and have a nice day!

EDIT: I think the vehicle and nav lights should have a easily visible way point on the map. I also thing the vehicle should have unlimited oxygen or at least a good amount that it can produce.

Spot on LifetSavert911 with the observations. Regarding 1) there are other observations of this too, so my guess is that it is a bug.

In addition to your comments i may add:

5. POWER: Right now ALL modules/devices/things use a constant amout of power. However, when things like the smelter is not processing, the vehicel bay not repairing and most importantly the airfreshner not producing air (if the base + suit is filled) then they ought not draw power from the grid. Currently a rather large pack of batteries are needed if you want to sustain the base during nighttime, at least untill you can make a lot of RTG's.

Agreed about the power stuff you said. It would be nice to choose what to post. Maybe it would be good to have a controll room module or breaker room to pull up a UI for this. That would be sweet