Hi John!
Thanks for create and share Torvin Foundation.
I've been testing it for a few days now and I'm really enjoying it. Congratulations! I don't know if I've encountered a bug or if I'm doing something wrong, but if I load a BMP file with `Display256BMP()` and then load another one with the same function, the game freezes. The same thing happens if I use `Display256BMP()` after initializing the sprites with:
`SpritesOn()`
`LoadSpritePatterns(64,0,SPRITE_BANK,0)`
the game freezes.
I don't know if it's a bug and if there's an easy fix.
Thank you very much!
