I got laid off after working cable/telecom for like 25 years. I’m 45, got a kid, suddenly had a bunch of time and needed to figure out what to do next. I always kind of understood coding but never really tried to learn it for real.
So I started messing around in Unity. At first I tried making some big 3D farming game because I didn’t know what I was doing. Pretty quick I realized I needed to learn the basics before I tried anything huge.
I went backwards and looked at how the old Rogue game worked. That pulled me into turn order, actors, grids, movement, combat, all the simple stuff under the hood. One thing led to another and instead of making a game I started building the systems underneath it.
I set up GitHub, learned how to keep my project clean, and spent a lot of time looking up tools and how other people structure their stuff. Still learning as I go.
Now I’ve got this small turn‑based framework with a clean loop, actors, stats, combat, hazards, all that. Still adding to it. Honestly it’s been more fun building the framework than trying to make a full game.
Just figured I’d share where I’m at.