Unreal can have *creative* physics sometimes. A good for instance is how sometimes a dropped gun will just fall out of the level. Well fear no more with the Gun Rescuer! Now guns that fall out of the level will check to see if they are directly underneath a level piece, indicating they fell through the floor. If they see this, they will teleport themselves to the top of the element they were under. So if you drop your gun through the floor, it should appear next to you, or maybe on the roof if there is one.
I also boosted up the damage from the Turrets. It was so low, you often wouldn't even get a Buffer-Overflow-Damage message. You would heal (by eating your CPU Cycles) faster then you'd take damage. So it was just eating CPU Cycles without any other indication of damage. Now you will KNOW when they hit you, and it will kill you x3 faster. SO RUN, FOREST!