Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

tat: tabletop audio tool

A desktop app for easily controlling music and sfx during your tabletop RPG sessions · By ⚫️ PARADISO

Feedback

A topic by Gergye Menyhért created Apr 22, 2026 Views: 67 Replies: 1
Viewing posts 1 to 2

After tinkering with tat, I must say that it's great! I like it's simplicity, I wouldn't discard that for too much extra funcionality, but I think a few small adjustments would add a lot.

  1. Locked objects should't block me from adjusting an unlocked object behind them - locked objects should be handled as if they would be behind unlocked objects, even if their layer order would say otherwise.
  2. New objects should be created on the top, not on the bottom.
  3. When you move your cursor to the edge of a Local Sound bubble, the radius adjuster grabpoint should teleport under it.
  4. All stops, pauses etc. /especially leaving and entering an area sound/ should be transitions. No harsh cuts.
  5. Solo sounds should only silence all other sounds when they are played. Also, transitioning into a solo sound should transition down all other sounds with the same percent - so moving into a Solo Local Sound bubble with a Play Inside Trigger should gradually turn down the volume for all other sounds as you approach the middle. This could be used to easily place a sound within another one, and transition into it witout hearing the other (so you can very easily create "negative spaces").

P.S.: I signed up to the PARADISO newsletter only for tat, and for me it was worth it! It's a great program overall!

Developer

Awesome, thank you for all the great feedback! And sorry I didn't get back to you sooner!! These are all great ideas, and I'll be adding them to the feature ideas list on GitHub!