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⚫️ PARADISO

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A member registered Jan 10, 2023 · View creator page →

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When opening a project, select the containing folder, not the .json file. then it should open fine!

thanks for the feedback! i think adding new stuff to the top of the list instead of the bottom is a v good idea personally. added your suggestions to the new github issue tracker!

Yes, at present it's only a desktop application. I'll add the request for mobile versions to the issue tracker tho!

thank you for the detailed info!  i've added the appimage issue and your comment to the github issue tracker

excellent idea -- added to the github issue tracker!

Awesome, thank you for all the great feedback! And sorry I didn't get back to you sooner!! These are all great ideas, and I'll be adding them to the feature ideas list on GitHub!

maybe, if i understand you correctly...there isn't currently a way to perfectly sync up tracks with, say, the click of a button, but there are ways to make it work...  say i have 1 base track and 3 local tracks, and i want them to always be synced up:

  • in order for them to stay synced, they all need to be the exact same length or lengths that are multiples of the shortest track (e.g. if the shortest track is 1m30s, other tracks could be 1m30s, 3m00s, 4m30s, etc.). any deviation from this will cause the tracks to drift out of sync over multiple loops.
  • what i would do to start is import all the tracks as local sounds (this is how sounds are imported by default), and without changing their size just drag and stack them on top of each other as precisely as i could so they're all in the same position on the grid.
  • next, make sure the listener is not touching them, and change their trigger type to "restart on enter" (click the 2nd button under the progress bar until it shows an arrow pointing left and an arc, kinda like "←)".
  • drag the listener into all the sounds, triggering them to all start from 0:00 at the same time. if they're all the same length or multiples of the shortest track's length, they should stay in sync as they loop. this will also switch the trigger type back to "manual." this is what you want.
  • from this point on, don't start or stop any of the tracks. convert the base track to a global or area sound by clicking the 1st button under the progress bar, and position and scale all the sounds however you like.

it's a little bit hacky but it should work. to get even hackier, after saving the project, you can open its project.json file in a text editor and reset all the tracks' playbackPosition property to 0. That'll ensure they're really synced up.

fully mossed babyyy 💐 amazing lil treat of a game

Hi! Email me at info@paradiso.ooo and I'll get you the files :) I'll contact Tuesday Knight Games in the meantime and send them the updated files.

email me at quadra@paradiso.ooo and i'll get you sorted out :)

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thank you! that's a great idea -- i'll add it to my list of possible future lists :)

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Interesting! I haven't tried opening it on a phone, but on my laptop the SHIP.TXT file works fine. I'll add the above SHIP.TXT.PNG to the downloads for anyone having this issue.

And thank you for the kind words!! Just so you know, the main thing I'm working on now is this: https://www.paradiso.zone/ooo-d23/ And also a big book of tables for Mothership: https://ultraparadiso.itch.io/100

ooh that’s a great note, thank you!!

OK, there is now a macOS Intel build! The file is tat_0.5.6_x64.dmg. I don't have an Intel mac to test it on, so let me know if you have any issues!

Pretty sure this is indeed a silicon vs intel thing. I'm looking at getting an intel build running, and I'll post here when I do!

ah, good note. i'll look into that!

This should now be fixed in v0.5.5!

Something tells me you've done QA professionally...! Thank you so much, these reports are excellent.

Great catch, thanks so much!! This should now be fixed in v0.5.5 (available now).

New version of tat, v0.5.4, has much more standardized scrolling sensitivity across different operating systems (the multiplier setting is still there tho!)

Latest version (v0.5.4) should now work -- was able to install and run on ubuntu

Just adding to this thread that the new version of the app, v0.5.4, is certified with Apple and should no longer have this issue!

eventually, yes! but that’s not going to be for a while yet

email me at paradiso@paradiso.zone, we can chat about it! i’m actually working on a pretty major update atm :)

ah i will try and get that made. adding to my to-do list :)

hi! this is still being developed (slowly), but other stuff has taken priority! i'm considering going open source with it at some point as I don't really have the time to focus on making a lot of progress as i work on all my other projects. i will post an update when that happens :)

🖤

Looking into it -- thanks for the report and suggestion, ordsten!

maximize should now be working again in the 0.4.1 update.

Hi! Hmm looks like it's Apple's security being stringent because the app isn't signed with an Apple Developer certificate -- I'm working on getting my Apple Developer credentials going for Paradiso right now but until then try this:

  1. Open the DMG file you downloaded and drag tat.app to the Applications folder
  2. Open a terminal window (cmd+space, then type "terminal.app") 
  3. In the terminal type:
xattr -c /Applications/tat.app

(If you put the tat.app somewhere else on your computer, change the "/Applications/tat.app" accordingly.)

This will remove the flag that's causing this warning and you should be able to open TAT as normal! This is a stopgap of course -- once I have my Apple Dev credentials sorted out this won't be necessary. Sorry for the hassle!

interesting! so to clarify -- after creating a new project, the hide media list button and maximize button now work as expected?

i wonder if there's some kind of cache that needs to get cleared when switching to a new version...i'll investigate. let me know if it comes up again for you.

glad to hear it!

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thanks for the report! i was finally able to get back to tat for some updates, and your reports have been very helpful. i've added a feature that should help with this in the latest release: https://ultraparadiso.itch.io/tat/devlog/853651/v030-release

the sounds list and the images list each now have an eyeball button that you can click to toggle their visibility. so if you click the eye on the sounds list, it'll hide the sound area visualizations and you'll be able to select images that were completely covered. there are a few artifacts still that i need to fix (the edit handles don't get hidden) but it should help with the issue you describe here.

thanks for the report! check out the new version (0.3.0), which has a scrolling sensitivity setting: https://ultraparadiso.itch.io/tat/devlog/853651/v030-release

let me know if this solves your issue, and what scroll setting feels good to you on windows!

We're looking at a 2nd print run soon, so I've updated the book with your edits, Thursday (and gave you thanks in the credits). 2nd release PDF is up now :)

hi! that’s interesting, i’ll contact EF and see about having them distribute the rest of the files with purchases of the book.

in the meantime, for you and anyone with a physical copy who doesn’t have access to all the digital files, shoot me an email at paradiso@paradiso.zone with a photo of the physical book or your purchase receipt and i’ll send you a download code directly :)

Yep, just added them there too, along with map art!

ack! tyvm! glad they're having fun!

yeah there's an apple app verification process that i need to look into, but in the meantime you can just right-click/cmd-click the app and select 'open' from the menu to open it :)

thank you! i'm working on another app that will be a more lightweight version of this tool for DMs/wardens to import their own maps audio, etc. KS/preorder backers are getting it for free but it will be available separately as well :) i may look into making some other variations too