In RTS games, you wish to plan and choose things. But in quite many games, winning just boils down to whoever can click the most. In Ruthless Expansion you have to act fast, but without any micro-management.
Ruthless Expansion is about building settlements. You can build them anywhere. The units will do the rest - like gathering and fighting - themselves. You can expand like crazy. But when should you start attacking or defending?
Download it, it's cheap! And please tell me what you think. I made quite some effort on the game, and I wish to improve it.