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Battle Gem Ponies

A super-powered, shapeshifting pony RPG. · By YotesMark

Patch Notes Sticky

A topic by YotesMark created 1 day ago Views: 15 Replies: 6
Viewing posts 1 to 7
Developer

Notes on Differences between BGP Builds (1.0 Forward)

Developer

Launch Build [1.0.0]

- Full Release Build
- Average 5 Hours of Content + Infinitely Replayable VS Match Mode
- Corruptible Save Files From ALL Previous Builds will be ERASED

Developer

Day One Patch [1.0.1]

- Day One Patch Build
- Average 5 Hours of Content + 2-3hr Postgame
- Fixed Finale Boss Fight Infinite Loading Block
- Prevented Use of Chroma Scales within Item Pouch
- Postgame and Final Boss Now Accessible
- Wall Tiles Updated in Crystal Cave
- Increased Hidden Items Sparkle Visibility

Developer

Week One Patch [1.0.3]

- Pressing the Act Button will no longer lock up player controls in the overworld.
- No more level up resetting. We stopped a wayward level cap check that activated too early.
- When you defeat a wild Chroma pony (captured or not) it will drop a Chroma Scale item you can use to make your pony "shiny"
- Chroma Scales function like they're meant to. Trade them to Auntie Haze to make ONE pony form of yours a new color. And you can toggle that color at the Crystal Stable whenever you want.
- You now must unlock Fast Travel by buying the Warp Button. (And skips the warp map.)
- Music changes to match the scene after Fast Travelling
- The Tamer ID screen is more accurate and helpful.
- Reward Money now displays the correct amount in your Bit Bank.
- The game no longer crashes when you use certain moves, like Solar Blast.
- Game Over checkpoints won't leave you in weird states anymore.
- You can't buy one-of-a-kind items more than once.
- You can't use items on ponies outside of your party of 3 in battle (which fixes a number of wacky battle issues)
- Party Management UI and Overworld Pony Swapping is more consistent & stable.
- You can Nickname your pony right in the Pony Gems menu.
- Radiance Rewards state the correct effect you've unlocked for levels 5 and 6.
- Numerous issues involving ponyback riding & surfing have been fixed. (You'll find overworld is much less janky overall.)
- Can't pet ponies while surfing anymore. (Too dangerous for the stability of the digital universe apparently.)
- Countless minor details polished further. Typos, alignments, tile layering, overlay effects, etc.
- Revised a bug in 1.0.2 submission that was damaging Saved progress on certain maps.
- Fixed Ultra Form Switching in battle to behave consistently.
- Prevented cheat code allowing all Ultra Ponies to be unlocked in VS Match.

Developer

Week One Patch+ [1.0.4]

- Overworld Radiance Meter Shows Correct Pony
- Mangled Level Up UI in Overworld
- Universal Audio Settings Apply to All Files
- Random Arena selection only picks from Unlocked Stages
- Raising Stat Stages Beyond 3 No Longer Nulls Out the Battle System Data
- Flex Move Works Properly
- Meeting About Experience Formula
- New EXP Formula and Balancing Tool
- Meeting About Engines, Scope, Stability Issues, & Systems

Developer

Month One Patch [1.0.5]

- New Balanced Default Sound Effect & Music Volumes
- New Settings for Touch Controls Customization
- Faster Loading Times
- Fixed Obscure Softlocks & Finicky Unlockable Features
- More Reasonable Rare Pony Spawn Rates
- Adjusted Audio Source File Volumes
- Fixed Funky Collision Boxes of Battle's Action Select HUD
- Resolved Countless Typos

Developer (1 edit)

Month One Patch+ [1.0.6]

- Old Mobile Versions Updating to Latest No Longer Have Overworld Touch HUD Force Toggled Off
- Spawn rates for Rare and Super Rare ponies have more than doubled.
- Volume Sliders Work More Consistently
- Fixed Missing Endgame Credits