No more planning stages. Just doing. We have lots of work to do to get the game fully playable, and on top of that we want it to not have tons of annoying bugs getting in the way of the fun.
YotesMark
Creator of
Recent community posts
[APRIL FOOLS!!] But for real though, the Alpha playtest is going great!
On the dev side of things we switched from ClickUp to Trello and trimmed off a bunch of unnecessary fluff from the development timeline so we can ensure Act 3 is actually finished in 2026. We also cleaned out the bug backlog and combined the issues that were coming from the same place. Then spent weeks fixing them while actively researching & testing other game engines to hopefully avoid such problems and frustrating limitations on our end in future games.
The programming team says Unreal looks promising and is the industry standard for a reason. But Godot looks like the best fit for any future simple 2D games.
On the Alpha Playtest side, we've narrowed the list of bugs down to the last 25 tricky ones which should be fixed in about a couple week's time. More ponies are being animated as we speak, and the next build will feature all the missing cutscenes. Can't wait to share it with you guys!
Month One Patch [1.0.5]
- New Balanced Default Sound Effect & Music Volumes
- New Settings for Touch Controls Customization
- Faster Loading Times
- Fixed Obscure Softlocks & Finicky Unlockable Features
- More Reasonable Rare Pony Spawn Rates
- Adjusted Audio Source File Volumes
- Fixed Funky Collision Boxes of Battle's Action Select HUD
- Resolved Countless Typos
Week One Patch+ [1.0.4]
- Overworld Radiance Meter Shows Correct Pony
- Mangled Level Up UI in Overworld
- Universal Audio Settings Apply to All Files
- Random Arena selection only picks from Unlocked Stages
- Raising Stat Stages Beyond 3 No Longer Nulls Out the Battle System Data
- Flex Move Works Properly
- Meeting About Experience Formula
- New EXP Formula and Balancing Tool
- Meeting About Engines, Scope, Stability Issues, & Systems
Week One Patch [1.0.3]
- Pressing the Act Button will no longer lock up player controls in the overworld.
- No more level up resetting. We stopped a wayward level cap check that activated too early.
- When you defeat a wild Chroma pony (captured or not) it will drop a Chroma Scale item you can use to make your pony "shiny"
- Chroma Scales function like they're meant to. Trade them to Auntie Haze to make ONE pony form of yours a new color. And you can toggle that color at the Crystal Stable whenever you want.
- You now must unlock Fast Travel by buying the Warp Button. (And skips the warp map.)
- Music changes to match the scene after Fast Travelling
- The Tamer ID screen is more accurate and helpful.
- Reward Money now displays the correct amount in your Bit Bank.
- The game no longer crashes when you use certain moves, like Solar Blast.
- Game Over checkpoints won't leave you in weird states anymore.
- You can't buy one-of-a-kind items more than once.
- You can't use items on ponies outside of your party of 3 in battle (which fixes a number of wacky battle issues)
- Party Management UI and Overworld Pony Swapping is more consistent & stable.
- You can Nickname your pony right in the Pony Gems menu.
- Radiance Rewards state the correct effect you've unlocked for levels 5 and 6.
- Numerous issues involving ponyback riding & surfing have been fixed. (You'll find overworld is much less janky overall.)
- Can't pet ponies while surfing anymore. (Too dangerous for the stability of the digital universe apparently.)
- Countless minor details polished further. Typos, alignments, tile layering, overlay effects, etc.
- Revised a bug in 1.0.2 submission that was damaging Saved progress on certain maps.
- Fixed Ultra Form Switching in battle to behave consistently.
- Prevented cheat code allowing all Ultra Ponies to be unlocked in VS Match.
Day One Patch [1.0.1]
- Day One Patch Build
- Average 5 Hours of Content + 2-3hr Postgame
- Fixed Finale Boss Fight Infinite Loading Block
- Prevented Use of Chroma Scales within Item Pouch
- Postgame and Final Boss Now Accessible
- Wall Tiles Updated in Crystal Cave
- Increased Hidden Items Sparkle Visibility
The full Mac version is only available on the official Mac App Store: https://apps.apple.com/us/app/battle-gem-ponies/id6502872475
(for security and professional publishing compliance reasons)
It's like how we don't have the Android version here anymore either. Just Google Play and the Amazon App Store.
Love to see such detailed feedback!
Basically reaffirming the criticisms we've made internally talking about this game every day. We really want to address all we can in a timely manner, one seasonal update at a time.
And you're spot on about the music thing. We basically have 3 volunteers with completely different styles all contributing different tracks. (And one of them quit earlier this year to go do his own thing.) Best we can do there is have more collaboration from the start with the next game. Get some standard pipeline and shared library stuff going. Or just pay one musician to handle the whole thing and put some serious work week hours into the OST.
(Thanks for the long post, it helps us see exactly what countless other players are probably thinking but not telling us.)
This topic has come up before in our community Discord. Basically one of the team's programmers says it's a huge undertaking we can't figure out in a reasonable amount of time. We haven't looked into Save Editors either, so can't help you there.

Hopefully our future cross platform games can utilize cloud saves and avoid these issues. It really is a beautiful feature.
I'm not entirely sure how the conversion process works, but I've seen people from all around the world purchasing the game so assumed it happened automatically or through PayPal. I don't see any options on the Developer side to allow alternate currencies or not, so I hope this hasn't been a silent problem all this time.
**Month One Patch [1.0.5]**
```
- New Balanced Default Sound Effect & Music Volumes
- New Settings for Touch Controls Customization
- Faster Loading Times
- Fixed Obscure Softlocks & Finicky Unlockable Features
- More Reasonable Rare Pony Spawn Rates
- Adjusted Audio Source File Volumes
- Fixed Funky Collision Boxes of Battle's Action Select HUD
- Resolved Countless Typos
```
**Week One Patch+ [1.0.4]**
```
- Overworld Radiance Meter Shows Correct Pony
- Mangled Level Up UI in Overworld
- Universal Audio Settings Apply to All Files
- Random Arena selection only picks from Unlocked Stages
- Raising Stat Stages Beyond 3 No Longer Nulls Out the Battle System Data
- Flex Move Works Properly
- Meeting About Experience Formula
- New EXP Formula and Balancing Tool
- Meeting About Engines, Scope, Stability Issues, & Systems
```
The Wait is OVER!! 🤩 Battle Gem Ponies has gone LIVE on Google Play! You can actually play it on your phone now! 📲
https://play.google.com/store/apps/details?id=com.yotesmark.battlegemponies
No, just delayed.
Game's still in ongoing Beta testing which Patreon supporters have been playing. We're looking to launch the week of Labor Day and our 3rd Kickstarter Anniversary 1st week of September.
Preparations are underway to hopefully participate in a big Indie Direct, with submissions due next week and hopefully we make the cut. After that, we'll come out with a definitive launch date and countdown.
So don't worry, this game is anything but abandoned.
(I will update the description to not say Spring 2024 though since we did miss the mark there. Apologies.)
**Known Easily Encountered Beta1 Bugs include:**
```
- Big White Boxes representing Missing Sprites (after a big animation sheet changeup some objects point to the wrong places to grab graphics)
- Text Spilling Over Boundaries (we changed how auto resizing text works last minute and didn't review every place with text on it to make sure they still fit nicely)
- Some moves are invisible (still perfecting those animations and unfinished ones have visibility turned off for now)
- Some cutscenes feel... off. (we intend to touchup on those next weekend. Everything should feel natural and smooth)
- Sound Effects are missing (a lot of them still need to be placed)
- Some Move Tutors aren't working (move select screen data seems to be out of sync with the latest movepool changes)
- Swapping Ponies in the Pony Gems menu can lock you into that screen (an update to prevent being able to put KO'd ponies at the lead party position seems to be affecting the menu as a whole)
- Level Parities can't be selected in Battle Rules Menu (buttons were left disabled)
```
Looking forward to having all these fixed in Beta 2 already!
Known Easily Encountered Bugs in Beta 0.7.0 include:
- Big White Boxes representing Missing Sprites (after a big animation sheet changeup some objects point to the wrong places to grab graphics)
- Text Spilling Over Boundaries (we changed how auto resizing text works last minute and didn't review every place with text on it to make sure they still fit nicely)
- Some moves are invisible (still perfecting those animations and unfinished ones have visibility turned off for now)
- Some cutscenes feel... off. (we intend to touchup on those next weekend. Everything should feel natural and smooth)
- Sound Effects are missing (a lot of them still need to be placed)
For clarity
S-Rank bugs = makes the game unplayable
A-Rank bugs = very noticable breaks immersion
B-Rank bugs = not noticable to most, but reveals a broken system
C-Rank bugs = a minor glitch or balance issue that can be tweaked in seconds
D-Rank bugs = minor cosmetic jankiness that can be left alone
**For the BGP Alpha**
List of Known Bugs & Issues:
- Missing graphics & animations
- Wacky unbalanced audio levels
- Wrong party member names are displayed in battle
- Some text animation tags are configured wrong and look weird or show codenames
- Pony & move stats are unbalanced sometimes
- Ponies dont learn enough cool moves early on
- Things are too expensive/ not enough ways to earn money
- Granny in green house glitches out instead of giving you cookies
- The ending cutscene is missing transitions
- The postgame start is missing an intro cutscene
- The move Bide doesn't work right
- The super saddle doesnt do anything and nobody tells you that you have a normal one
- Sound Effects are missing
- Some cutscenes have little visual errors
- color tinting on sprites get stuck sometimes
Hop onto our BGP Discord and our Build Dev @Psyaryu can help sort out any issues with getting the game to run.







