The game will be available on iOS, Google Play, and Itch September 2nd!
YotesMark
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No, just delayed.
Game's still in ongoing Beta testing which Patreon supporters have been playing. We're looking to launch the week of Labor Day and our 3rd Kickstarter Anniversary 1st week of September.
Preparations are underway to hopefully participate in a big Indie Direct, with submissions due next week and hopefully we make the cut. After that, we'll come out with a definitive launch date and countdown.
So don't worry, this game is anything but abandoned.
(I will update the description to not say Spring 2024 though since we did miss the mark there. Apologies.)
**Known Easily Encountered Beta1 Bugs include:**
```
- Big White Boxes representing Missing Sprites (after a big animation sheet changeup some objects point to the wrong places to grab graphics)
- Text Spilling Over Boundaries (we changed how auto resizing text works last minute and didn't review every place with text on it to make sure they still fit nicely)
- Some moves are invisible (still perfecting those animations and unfinished ones have visibility turned off for now)
- Some cutscenes feel... off. (we intend to touchup on those next weekend. Everything should feel natural and smooth)
- Sound Effects are missing (a lot of them still need to be placed)
- Some Move Tutors aren't working (move select screen data seems to be out of sync with the latest movepool changes)
- Swapping Ponies in the Pony Gems menu can lock you into that screen (an update to prevent being able to put KO'd ponies at the lead party position seems to be affecting the menu as a whole)
- Level Parities can't be selected in Battle Rules Menu (buttons were left disabled)
```
Looking forward to having all these fixed in Beta 2 already!
Known Easily Encountered Bugs in Beta 0.7.0 include:
- Big White Boxes representing Missing Sprites (after a big animation sheet changeup some objects point to the wrong places to grab graphics)
- Text Spilling Over Boundaries (we changed how auto resizing text works last minute and didn't review every place with text on it to make sure they still fit nicely)
- Some moves are invisible (still perfecting those animations and unfinished ones have visibility turned off for now)
- Some cutscenes feel... off. (we intend to touchup on those next weekend. Everything should feel natural and smooth)
- Sound Effects are missing (a lot of them still need to be placed)
For clarity
S-Rank bugs = makes the game unplayable
A-Rank bugs = very noticable breaks immersion
B-Rank bugs = not noticable to most, but reveals a broken system
C-Rank bugs = a minor glitch or balance issue that can be tweaked in seconds
D-Rank bugs = minor cosmetic jankiness that can be left alone
**For the BGP Alpha**
List of Known Bugs & Issues:
- Missing graphics & animations
- Wacky unbalanced audio levels
- Wrong party member names are displayed in battle
- Some text animation tags are configured wrong and look weird or show codenames
- Pony & move stats are unbalanced sometimes
- Ponies dont learn enough cool moves early on
- Things are too expensive/ not enough ways to earn money
- Granny in green house glitches out instead of giving you cookies
- The ending cutscene is missing transitions
- The postgame start is missing an intro cutscene
- The move Bide doesn't work right
- The super saddle doesnt do anything and nobody tells you that you have a normal one
- Sound Effects are missing
- Some cutscenes have little visual errors
- color tinting on sprites get stuck sometimes
Hop onto our BGP Discord and our Build Dev @Psyaryu can help sort out any issues with getting the game to run.
👴⚙️💬 NEW New Patch is Out!! [0.5.6]
The hardly-tested new feature we added in the previous hotfix completely broke VS Mode Functionality with a Null Ref error that leaves the game in a locked up state with the wrong UI as soon as you get into battle.
- VS Matches Are in an Unplayable State No Longer!
- General Settings Page has been Added to Options Menu
- Text Speed Control Option is Functional
👴⚙️💬 NEW New Patch is Out!! [0.5.6]
The hardly-tested new feature we added in the previous hotfix completely broke VS Mode Functionality with a Null Ref error that leaves the game in a locked up state with the wrong UI as soon as you get into battle.
- VS Matches Are in an Unplayable State No Longer!
- General Settings Page has been Added to Options Menu
- Text Speed Control Option is Functional
Hey, All!
If you'd like to see us at TrotCon 2023 (or have us invited to more conventions in general) you can do us a solid by filling one of these forms out and let the convention know:
YotesMark (known for Battle Gem Ponies) would be a perfect fit for their video game themed pony party this year!
https://docs.google.com/forms/d/e/1FAIpQLSdv_MCSnAN0LsQecSMGgccUAtfY8H7r0RLOhxBykG35CdAS8Q/viewform
Hey, Guys! We made a big OOF and pushed out a build missing the extremely VITAL ability to swap out your newly caught ponies with the Gem Storage system in Town Hall!
So we patched that up just now and you can download the fixed 0.5.5 build on Itch and GameJolt!
As an added bonus, you'll also get the couple features we've added to the game since Saturday:
- Mid-Battle Dialogs with the Boss in Town Hall
- Extended Keyboard Control Functionality (B, M, and Space Keys now DO something!)
Hey, Guys! We made a big OOF and pushed out a build missing the extremely VITAL ability to swap out your newly caught ponies with the Gem Storage system in Town Hall!
So we patched that up just now and you can download the fixed 0.5.5 build on Itch and GameJolt!
As an added bonus, you'll also get the couple features we've added to the game since Saturday:
- Mid-Battle Dialogs with the Boss in Town Hall
- Extended Keyboard Control Functionality (B, M, and Space Keys now DO something!)
To keep the project organized I use a program/website called ClickUp to write out every task I need to do to finish the game and give each task a time estimate. I tally it up and base the release date guess on that.
Long story short, I made some spreadsheets to chart out exactly how much money I'd need to be able to pay bills and work full-time on BGP for 18 months and based the Funding Goal on that. No such thing as too much money (as far as I'm concerned) and any extended budget beyond what was planned would go towards marketing efforts and hiring professionals to help make the original vision without extending the promised scope. Not getting enough money means I have 2 more months to try again, otherwise surrender the dream for a bit, work a paying job and try again in 5 years once I stabilize money-wise.
At the end of that timeline I ran out of the money, got better at organizing and predicting how long things take with experience and found out I needed another 18 months to actually finish the game. So now I'm getting by using a scary amount of debt with the new DEADline of March 2024 being where I either start to make all the money back or ruin my life financially (great motivation to do the work required).
So it all comes down to experience (from making 7 mobile games), good tools (Unity, Clickup, Discord, Google Docs, etc.), and ALWAYS assuming things will take 3 times longer than you'd originally think.
Something ALWAYS goes wrong and you need to be prepared to roll with the punches. Always have a plan B, C, D, E, & F (heck, even G)
New #BattleGemPonies demo is up! Jam-Packed with improvements based on feedback from #magfest2023!
Play It Here! https://yotesmark.itch.io/battle-gem-ponies…
#monstertaming #brony #fakemon #mlp #ponymon #screenshotsaturday
[Patch Notes for 0.5.2]
- Wild Battles No Longer Freeze When P2 Picks an Invalid Turn Action
- Missing Overworld Interaction Text Has Been Reinstated
- Level 3 AI Will No Longer Force Basic Class Ponies to Go Ultra
- KO'd Party Leader Ponies No Longer Appear in Battle
- Erasing Files Now Fully Resets All Data for that File
- VS Match Menu No Longer Breaks After Returning from a Force Quitted Match
- Move Info UI is Slightly Larger
The full version of Unicorn Training will receive updates and be fully restored onto the App Store, Amazon Apps, and Google Play as soon as we wrap up BGP development and give the Unity project a closer look.
It turns out to not be beyond repair after all, so we can patch-in some fixes for the major game-breaking issues to make the experience more fun and stable all-around.
We plan to fix the magic system that shouldn't level up spells beyond what you're able to cast with your current mana bar, limit the number of Bounce shots you can have active at once, set more forgiving damage values for enemy attacks, and remove the 'Escape' exploit for bosses and dungeon encounters that should've been removed from the start since it was a debug feature.
Look forward to all this alongside some major 10th anniversary announcements in 2024.
Unfortunately, due to a massive file corruption back in 2017 no further patches can be put out for this game.
However, the newly formed Yotes Games team is considering development of a Unicorn Training remake from scratch after our current project Battle Gem Ponies is finished.
We'd like to give this game's concept another shot using some vastly improved talent and production values. More info to come...
Yeah, the mechanics could do with some more in-game explanations. Ideally there'd be a level cap on each spell to prevent it from getting stronger til you had the mana to wield that power.
As it stands now overusing a spell can grow it into using more mana than you actually have until you level up some more.
Got a fresh new demo up, with a smotherin' of Bug Fixes for ya! Every glitch and error we could find since vending at Everfree Northwest.
BGP PATCH NOTES (Sept. 5th 2021):
The Big News
- Passive Pony Abilities & Equips Now Work as Intended
- Menu Issues, Resolved!
- Glitchy Moves, Fixed!
- Typos, Corrected!
- Particle Effects, Adjusted!
- Background Tinting Animations, Restored!
- Shield Moves Actually Shield You!
- Attack Info is Displayed Correctly!
- Unimplemented Moves that Should Be Hidden, Now Are
- Buffs & Debuffs Go Up & Down Properly
- Pegasi Should Now Fear Flying Rocks
- The Endure Mechanic Works
- Devil Shot Deals Actual Damage Now
- The Hidden Spire Trap Activates on Forced Swap-Outs
- 2-Turn Moves Now Show Relevant Info in Menus
- 2-Turn Moves Don't Trigger Enemy's Impact Side-Effects until they Actually Land
- Made Things More Clear When You're Running Low on Gem Power
- The Badly Poisoned Malady Now Deals Appropriate Damage
- Malady Afflicted Debuffs are No Longer Permanent
The Specifics
- Air ponies can now be hurt by Earth attacks while Burrowed underground
- Ponies hiding Underground or In the Sky can no longer force the enemy's self-targeted attacks to miss
- Pony nicknames won't disappear when you return to Team Select after a battle with custom nicknames
- Move animations that can change the background color now work as expected
- Barrier's reduced Damage Calculation now works
- When restoring HP with a leeching move, the camera will always make sure the healed pony is shown along with the healing text
- Sleep Dust will tell the player when it fails
- Moves not implemented yet have been removed
- Stats Screen won't wig out in the middle of battle when a barely noticeable "null animation" issue comes up (the null animation issue was resolved too)
- 2-Turn Moves display the proper POW number in menus
- 2-Turn Moves exist as 2 different attacks behind the scenes now So we can have unique effects for Turn 1 and Turn 2 that won't get mixed up as easily
- Moves with POW that "varies" show up as "--" instead of "0"
- Sleep Malady can last more than 2 turns
- Change Moves screen used to sometimes show the wrong pony's info. Now it double checks for the most recently highlighted pony
- When rapidly pressing buttons, the game can trip up. We addressed this on nearly every screen in the game
- When out of GP and forced into "Tackle Mode", unusable moves get removed from play
- We can finely control where we clamp the Stat Stage Buffs. (currently set on a -3 to 3 scale instead of the initial -6 to 6)
- Speedster passive ability now works
- Poni-Bot's Battery Doesn't absorb enemies' self-targeted moves
- Thestra's ability activates every 3 turns she's on the field, instead of every 3 turns period
- Life Drain particle effect animation flows in the correct direction now
- Death Glare consistently lowers the same stats each time
- Rock Toss & Rock Riot now harm Air ponies just like the description says
- Star Spurs Equip now works as described
- Hidden Spire hurts ponies that are swapped in after a KO
- Fixed Ember Tornado trap animation
- Yawn no longer resets itself
- Gigazorb now works when used by or used on Mauss
- Bide will only deal damage when the user actually takes damage, not when the opponent uses a move that could/will eventually deal damage
- Venom is now guaranteed to apply Poison
- Devil Shot now makes its POW 1/2 of the user's EATK stat
- The UI will show you when Buffs & Debuffs are applied, right when they happen
- Getting a 9+ Combo on a Multi-Hit Move no longer causes the Hit Counter to stay onscreen
- Exiting Battle now Resets Bonus Value assignments and Toggling "Disable BVs" button won't erase what you assigned them to
- Mini Pony Sprites Animate properly in their little boxes across all menus