I'm sorry to say this, but I abandoned my playthrough - after having tried this game out for about 2 hours - due to the following issues:
- Battles take forever and are badly balanced, and since this issue is apparent in many games made with RPG Maker MZ, I suspect that party member and enemy "templates" have simply been copied & pasted.
- Party members have only few skills at their disposal, and most skills are either weak/useless or learned too late. There's even a whole skill learning sub-menu in the menu, yet it's empty and doesn't even let the player learn a single skill (with regards to the first three party members, though at least the fourth party member can - and must - learn skills this way). The first three party members don't have any healing skills, which means the player must invest money in the (weak and overpriced) healing items, but that's not an (immediate) option, because it's more important to buy the overpriced - and rather subpar - equipment upgrades.
- Speaking of equipment: There are only three equipment slots for each party member. If that wasn't bad enough, equipment variety is practically non-existent. As mentioned above, you can buy overpriced equipment with its meager stats boosts, but RNG and the bad balance will ensure that you don't feel any stronger. The same applies to the level-ups, which take forever to achieve and don't make much of a difference (if any at all).
- Another variety that's practically non-existent: enemy variety. Be prepared to always fight the same few enemy types for a long time (and in quick succession thanks to the high random encounter rate). What's even worse: Enemies don't seem to drop any items (defeating them only yields EXP and Gold). So you can either use your Gold to buy healing items, yet burn through your resources quicker than you can earn Gold to buy the next batch of healing items, or you can backtrack to an inn after 1 to 3 fight(s). When the fourth member, which finally sports a weak single-target healing skill (if you choose to learn it first), joins the party, you're tempted into thinking the experience will suddenly become smooth from now on, but it's just a scheme to make the player waste even more time on playing this game.
- Most of the dungeons feature limited visibility, which gets old pretty fast. There's only a very limited number of treasure chests to discover - most of them contain only Gold, some of them are empty or even "booby-trapped" (upon opening them, the party takes damage).
- Most houses in villages can't be entered (or to be more precise, entering them opens a menu instead of letting the player explore the interior).
- Apparently, there aren't any hidden items to discover (poor barrels, your purpose has been denied).
I have a high tolerance for grinding, but this game - and especially the battle system - simply isn't fun. My recommendation is to rage-quit a playthrough of this game rather sooner than later (or, preferably, not to start any at all).
