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Pictures UI Creator - RPG Maker MV/MZ plugin

Create game UI or custom menus using pictures and drag-n-drop · By Sang Hendrix

How does fontFile work?

A topic by WolfCoffee2 created 4 days ago Views: 36 Replies: 2
Viewing posts 1 to 2
(2 edits)

You mention it in the documentation, but don't give actual syntax. I assumed "ShowText 1 "test" "" true true "" {"fontFile":"TestFont.ttf"}", but this does not work. "ShowText 1 "test" "" true true "" {"fontFile":"TestFont"}" also does not work. "TestFont.ttf" is in the fonts folder and is a valid font. To be clear, the text displays, and the window is correctly transparent, but it is rendered in the default font. For clarity, I am using the last MV compatible version before it was depricated, as this project is still on MV.

Update: it has...suddenly started working now for no clear reason, which is...good but worrying. Hopefully it will continue to.

Edit the second: It's a fantastic plugin in general, but I seem to have a number of these failures to update on certain elements. I've now decided I want to tweak the size of the text element like so: "ShowText 1 "v[304]" "600,100,0,0" true true "" {"fontSize":"50","fontFile":"TestFont.ttf"}". Except, again, it isn't changing from the default size. I have no idea what I did to make the font show properly; I was just fiddling with the F8 console trying to bug-hunt and it suddenly refreshed and was correct. No such luck with the sizing issue so far though.

Developer(+1)

Yeah it's a bit difficult to work with with the MV version due to it lacks plugin command control like MZ. I'll check on my side and see if the font size issues occur on my side and will update in here.

Appreciate it. I know I'm the goofy one using a decade-old program, but I wanted to knock this project out in MV before finally shifting over to MZ. And the MV version has more than enough functionality for what I need, just wish I could get the text element to resize.