This game got me so excited to be a benevolent libertarian dictator. However, it soon becomes apparent that there's always a "best" way to do everything. It would be fun if there were more down-the-road consequences. And if there were a flag to make it so someone you've already seen that day... doesn't show up again. Or, if they do, have them say something unique built off what they said before. ESPECIALLY when your gold is running low. That was frustrating and really destroyed the immersiveness.
With just a little extra coding and some thought about how decisions could affect the kingdom long-term this could be a masterpiece.