I decided to try something new and try to make a much smaller game so I could actually release it and learn something as opposed to it sitting in project purgatory together. It's an arena manager where you buy and sell mobs, and accept challengers to come fight in this arena. It's basically at its MVP, it's buggy, incomplete, and overall slapdashed together. I only wanted to spend 3 days on it but ended up waiting 3 weeks to call it done (which it very much isn't). I need to move on to another quick project, trying to do these semi-weekly just as an exercise
https://tathlibash.itch.io/arena-manager
https://i.imgur.com/25RlLiN.png?1
If anyone has any tips for making indie/solo gamedev a full-time gig, I'd greatly appreciate them. I've been making games for myself and friends for years but I want to start making an income from it. This may not even be the last you see of this project, but it is going to stay in this current state for quite some time.