Any and all suggestions, you can let me know here!

An early-access isometric MMO set in a dark fantasy world. Explore, fight, and survive together. · By
First impressions. Will sound like nitpicks but I assure you when a player first loads up a game they'll look for these small accessibility/qol things. In my personal opinion quality of life and accessibility are the polish that never gets praised, but is always noticed when it's missing. My initial impressions are pretty good, though. Anyway, I hope you take no offense, i know this has to sound like a list of nitpicks, but they feel appropriate to me.
And then somethings maybe a little outside the scope of just qol and accessibility
That's all for now. I think it's certainly a very strong start for your game. I'll certainly be keeping an eye on it. I'd love to make other bigger suggestions but I also don't want to go to out there with how early along this is. Maybe another thread for specifically "Improvement Suggestions" would be helpful for long term sorting.
Name in game: LaunchpadMcquack.
So I'm currently working on a traditional roguelike that I'll probably never release because of anxiety BUT I wanted to pass on a few things I'm using that, obviously because i'm using, think are solid simple mechanics.