Small update this week, but some really important progress behind the scenes.
I’ve been tightening up the early days of the demo to make the pacing feel smoother and more natural. A lot of small dialogue tweaks and flow changes have gone in so scenes transition better and feel more intentional.
I’ve also been refining the relationship system — choices now feel more reactive, and I’ve cleaned up some of the event triggers so everything runs more smoothly as the days progress