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Paradise is an interactive fiction playground. · By Rek & Devine

How do I program vessels?

A topic by Tangent (Rose) created Oct 29, 2019 Views: 177 Replies: 3
Viewing posts 1 to 3

Looking at examples, I thought I could figure this out, but after trying a few combinations to make a swingset you can use that will print a little bit of text at you.. nothing is happening. :(

It seems other commands and things have been changed or removed since reference material was last updated, leaving me feeling more lost.

I've finally figured out that it looks like "usage" was replaced with "trigger" and that accessing variables needs to be done with "@(name)" instead of "@name", but I'm still unable to translate the example given for a typewriter into something that actually functions. Also saw nothing to indicate to me that you have to have a vessel in your inventory to cast it. It'd also be nice to be able to cast using a trigger of a carried vessel, or to be able to use those triggers as an implicit cast.

Additionally, nothing told me I could use "learn to" to look at help for actions. I found this by mistake. And "learn to cast" shows the instructions for "drop" (or was it "take" I forgot, either way, it's wrong!)

You might be interested in some programming notes that I've just posted. Seem to have addressed some of your questions (although a bit late :))

Also, does Paradise autosave? I am concerned about losing what I have built!