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Tactics Champions Online! Multiplayer Tactic HTML 5 Game, Devlog

A topic by evaxmeor created Oct 28, 2019 Views: 371 Replies: 2
Viewing posts 1 to 3
(1 edit)

Hey everyone, I am very excited to make our first official announcement.

Tactics Champions is a mix of old school tactical games (like FF:Tactics or Fire Emblem) but with realtime multiplayer gameplay in mind. Which means less focus on exp farming and more emphasis on team composition and positioning (aka: tactic :) ). The scope for the initial release is to offer a wide variety of unique characters that you can unlock through normal gameplay. Matches are meant to last about 5-15 minutes and it will really be all about figuring the best way to leverage the terrain and each of your characters abilities to crush your opponent. We do have "bigger plans" after we're done with the core mechanics but without being too specific we want the game to be more than just plain combat. Maps will have objectives so it won't always necessary ends up in a deathmatch (even though there is nothing wrong with that). We're big fans of old school tactical games and we felt like this was the perfect genre for us to adopt (sort of help being your own target audience ;) ).

The first playtests should be around next month so be sure to follow our discord for the incoming announcement. It's gonna be free and playable directly in your browser at http://tacticschampions.io .

Here's an in-game screenshot of our latest map : The Dam.

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A closer up of the character stats

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The "medic" action bar

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Join us on discord to participate in the upcoming playtests and post memes.

https://discord.gg/2jtVvWA

We will be relying on fans to get feedback on design and mechanics so please come hang around! It's literally our first time linking the server so it's pretty empty in here :P

Thanks!


Ability Icons created by https://shikashiassets.itch.io/ and https://www.deviantart.com/7soul1 (and some by myself) .

Sprites are created by https://finalbossblues.itch.io/ .

Portraits are created by the author of https://bigcheesecomic.com/ .

(1 edit)

Devlog #0

- We've got some services up and running this week for the upcoming playtest. Account management and global matchmaking are now in the main build.

- We found pretty good sound for our game too, here on itch.io: https://cafofomusic.itch.io/magic-spells-sound-effects and https://cafofomusic.itch.io/fantasy-interface-sounds .

- Created some Icons for skills for our Classes in the game

- Created the UI for the Matchmaking feedback and Main Menu.

- Created some maps, specially the one for the announcement screenshot. This the Destroyed Village map.


Thanks! Keep your eyes open for future Devlogs!

Devlog #1

Last week we worked on the network, combat UI, icons and audio design!


We created a mockup for the combat screen which isn't completely done yet. We tried to put in a Fire Emblem vibe while designing the combat screen.

Here's the mockup (Made in Adobe Xd):

Some spells will applies positives or negatives status effects on characters like stat boosts and damage over time. Icons representing those effects will appears next to the character portraits.

The current attack is displayed on the left (Earth Ball in this case). We list in order chances to hit, damage, range, cooldown and the skill unique effect (That skill can knockback).

The knight (on the right) have a unique power called Riposte allowing him to riposte with a melee attack if the attacker is in range. 

Both characters health are displayed as green bars at the bottom of the screen.

- We added idle animations for each characters to make things a bit less static so we sort of play the walking animation on idle characters similar to old Final Fantasy games. This make the game feels more alive.

- We're almost done with sound design! We've got everything pretty much covered for the initial release.

- We fixed some performance issues due to some UI elements being very expensive!

We will be posting information about each planned character classes in the upcoming posts. Let's begin with :

Sarah the Medic!

  

Role: Support
Weapon: The mighty staff of divine power! (It's just a regular wooden staff actually...)
HP: Low tier
Initiative: Low tier
Damage output: Low tier
Movement: Low tier
Skill 1: Heal
Skill 2: Remove status
Power: HP regen


She doesn't shine with her stats, but her magics can turn the battlefield around! She will heal up your team, remove any negative status effect and she regen her HP in combat. Yeah.... you'll need to focus her down!

 

That's all for today! Stay tuned for the next devlog!

Thanks!