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Update 5.18

A topic by Lord Zahadum created Jan 26, 2017 Views: 269
Viewing posts 1 to 1
Developer

Hello! In this article, I will tell you about what we have done over the past month, the changes made to the game mechanics and what it affects, and why we did it.

First I want to remind everyone that the Infinite Universe mobile project is at the stage of open beta testing with early access. And since we do not want to do zero all data on the release of the stage, each time we update the game to make partial supplement wipes are if they are needed.


The update 5.17 is what happened. We have completely redesigned the system of fleets, their research.
Looking ahead, I will say that we have completely deleted all the technology in the category of ships. Resources for these technologies we compensated resources to each player and have applied them to the warehouse. All existing ships of the player, we moved into a Voucher. Each of them can be activated without having to re Construction. To do this, go to the STORE then in the section COUPONS and select the category of SHIPS.


Remember that if the player does not examine the need for a technology to use a coupon with the ship does not work; you need to study the technology of the desired ship.
Each player we have activated Peace Shield for 2 days.
For example the concept of the fleet as soon as there are no more, and now this concept is the General. As before the fleet in the form of a base included 500 ships and now General can manage 500-E ships. General himself can inject an increase in the managed technology ships such as "Structure huge fleet"
The number of generals by default player available 5 pieces, you can increase the number of generals pumping technology "Generals fleets" for each level +1, "General"
Before player could build unlimited fleet units, what led to complexity management them. We revised this system and created new. We limited quantity active fleets to 5 pieces. Upgrading this indicator no possibilities and will not. We created new structure types fleets, for their formation which required Generals.

  • Company – no bonus on expansion units ships in navy (for formation needs 1 slot) not required technology.
  • Division – Bonus expansion units. Navy ships + 100 for each technology level (required for the formation of 5 slots) required technology: Division – Allows you to create the type of Fleet Division + adds unit ships in the fleet. Requires Level 5 module "Space Station"
  • Regiment – Bonus expansion units. Navy ships + 200 for each technology level (required for the formation of 10 slots) required technology: Regiment – Allows you to create the type of fleet units Regiment + adds the ships in the fleet. Requires Level 10 module "Space Station"
  • Brigade – Bonus expansion units. Navy ships + 300 for each technology level (required for the formation of 20 slots) required technology: Badge – Allows you to create the type of fleet Brigade units + adds the ships in the fleet. Requires level 15 module "Space Station"
  • Housing – Bonus expansion units. Navy ships + 400 per level of technology (needed for the formation of 30 slots) required technology: Housing – Allows you to create the type of fleet units Body + adds the ships in the fleet. Requires Level 20 module "Space Station"
  • Army – Bonus expansion units. Navy ships + 500 for each technology level (required for the formation of 50 slots) required technology: Army – Allows you to create the type of fleet Army + adds unit ships in the fleet. Requires Level 25 module "Space Station"
  • Front – Bonus expansion units. Navy ships + 600 for each technology level (required for the formation of 100 slots) required technology: Front – Allows you to create the type of fleet units Front + adds the ships in the fleet. Requires level 30 module "Space Station"


  • Now the fleet "Protection Station" is not considered as active. Now, the number of active vessels in the fleet is limited and is on a distinguished figure in 2500, this figure increased by pumping technology "Structure of a huge fleet" the same type of Technology fleet Division, Regiment, Brigade, Corps, Army, Front.


    Why we done this? The proper balance of development before it was possible to pump faster dreadnoughts ships that do not meet the level of pumping fleet (tonnage of ships in the fleet) Now when you pump the dreadnoughts, the fleets have to be prepared for these types of ships. So as to be pumped through the necessary technology.
    The types of fleets now make it possible to configure the correct ship convoys. For example there is no point in adding Dreadnought into Company because there will not be enough space!

    We added a button "Kick" for owners of alliances. Now you can exclude any player from your alliance.
    Hid the button "Create Alliance" If you are already a member of the alliance.
    We fix the bug that did not allow the station to attack if the player was in orbit fleet.
    As always, we are constantly optimizes the entire game, and in particular a great time to allot maps optimization. So this time we have made the optimization of fixed and sticking ships movements.