Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Lord Zahadum

4
Posts
4
Topics
4
Followers
A member registered Jan 26, 2017 · View creator page →

Creator of

Recent community posts

There passed exactly a month from the last update! And we prepared for you the next up-dating!

  •     New system of ratings and rewards. The detailed description on our website. Due to the implementation of new system of ratings made complete recalculation of all points of rating at each user on new system.
  •     We created the Referral program
  •     Added system of sequential jobs and reward for each performed task. We follow old players to collect all rewards for already performed tasks.
  •     Changed and implemented new system of recalculation of all bonuses at players.
  •     We turned off search in a name of players on the global map. Now it is possible to find the player if it consists in one alliance with you.
  •     Corrected the radius of operation of tools of the space station.
  •     Corrected errors on the global map with pirates.
  •     Corrected operation of accelerators of flight of fleet.
  •     We changed a formula of increase in volume of warehouses in case of increase in level of the module of a warehouse.
  •     We increased start indications of points of rating at technologies and modules of the space station.
Hey, everyone!

If you are unable to access the game during the update and red triangle is displayed in the top right corner, open the settings tab, unlink your device and restore your account using the verification code sent to the email you provided during registration. To do so, you need to enter that e-mail in the designated box and press "Restore account" button. In case you encounter any problems with your account restoration, contact us through admin@infinite-universe.ru, and we will help you as fast as possible!

As of our recent tradition, we are publishing a global update again. This time it is Huge, as now a new "Andromeda" galaxy is available for the users to explore! After all, all those astronomers did not work for nothing!
It has been confirmed that this new galaxy already has inhabitants. Different pirate organizations have already swarmed the space. Since the new galaxy has enormous amounts of resources and especially silver, what used to be a single pirate body divided into various gangs and started to evolve.

It is known that there are 11 different pirate gangs in the new galaxy and those gangs are all listed below. Those pirates are aggressive and attack any fleet. What is more, they may also support other pirate fleets in battle. Currently, the only way to protect your fleets is to use a "peace shield" and park your fleets on your station, so that the shield covers them too.

Pirates of the Andromeda galaxy, aggressive!
  1. Panic Horror – Lvl 26.
  2. Galactic Bastards – Lvl 25.
  3. Angels Tears – Lvl 22.
  4. Battle Scorpions – Lvl 19.
  5. Ghost Killers – Lvl 16.
Cerberus – Lvl 13.

Pirates of the Milky Way galaxy, peaceful!
  1. Revenge – Lvl 10.
  2. Black Vengeance – Lvl 8.
  3. Wicked Wench – Lvl 6.
  4. Jolly Roger – Lvl 4.
Royal Fortune – Lvl 2.
We added level indicators to all your station modules! We hope this would be helpful for your station leveling!
We made a new function to remember whether you like your music on or off!
We optimized the game again, decreasing memory usage threefold!
Users of mobile devices with 512mb of operational memory should now be able to play comfortably!

We fixed the error with weapon radius. Now all ship's cannons and station defense turrets have the correct attack radius!
We have currently disabled the vision of neutral fleets' movement direction. Now you are only able to see the presence of movement, but not the target location.
We added a red arrow marker that indicates a player fleet that is attacking your fleets or station, enabling you to act to save your fleets or mount a counterattack.
We enabled the display of ships' speed so that you can find out whether you can catch up with your target or not.
We improved the combat controls and added control buttons at the edges of the interface. Now you can quickly select a single fleet, some of the fleets or all of your fleets simultaneously.
We added buttons to toggle the primary and secondary weapon range of your ships, which would enable you to choose the necessary distance for maximizing the damage depending on your weapon configuration.
We added buttons to switch between active battles to allow faster reaction and easier migration between battles.
We disabled the buttons, redundant during battle, at the bottom of the screen, leaving only Maps and Ships behind
We bonus loot modifier for destroyed pirates, based on the level of the pirate (each level gives extra 2%). For example:
The standard bonus loot modifier is between 110% and 130%. With the new 2% per pirate level additional bonus, if you destroy a level 26 pirate you get extra 54%, which makes the overall bonus loot modifier to be between 164% and 184% of the cost of ships of the LVL 26 pirate.
We enabled station module movement! Now you can hold Tab or click and hold your mouse on the module for 1-2 seconds to toggle the module movement mode. This mode displays the attack range for your turrets, as well as the defense range of your shield modules.
We added a 70% resource recovery for any demolished module or ship
We fixed a bug with station continuing to shoot the attacker although all buildings and turrets were destroyed
If your station is attacked, you are unable to build, upgrade or move modules
We improved the display of selected ships during battles, increased the brightness of cannon attack radius and game font
We added a new bonus for "Genetics" technologies of the Battle Technologies tree; this technology now increases the number of Generals!
Now it is impossible to demolish the unique modules. You can still move them around though!

Hello everyone! Last month, we worked hard to completely rework the entire system of combat. We succeeded! We refused to fight in cycles in favor of realtime and complete freedom of action of the player on the battlefield. In the new combat system, we took into account the possibility of joint attack and defense of several players. Now each player can attack all their fleets for one goal or can ask for help from friends, brothers in the alliance! We also introduced a number of new functions

And so, let's start in order:

1. Now the battle time is limited to 15 minutes.

During this time, the attacker has to win, if an attacker could not win in that time is a draw because attacking and defending did not destroy the enemy fleet completely.

2. In the battle from the attacker can be a maximum of 5 fleets.

For example: one your and four friends from the alliance. Or you can attack all of your fleets (maximum of 5 fleets). From the defence side, the maximum number of fleets is the same. 5. An exception when the base is defended, in this case the 6th Fleet "Station Protection" is connected + all the station's military structures.

3. Attack on the base.

Now it is necessary to destroy all facilities of the base, including defensive shields and guns. The gateways are not considered. The destroyed base in the rand is recovered on one of the stars of the galaxy, while all the modules of the station are restored at the time of their destruction, except for the defence and attack modules (shields and weapons).

Appendix: in the near future we will remove the complete destruction of the defence and cannon base modules, these Modules in the destruction will be damaged and the owner of the database will need to fix them only

4. Module shields of the station
Now the shield modules have a range (it's displayed in green circle), all the structures that fall under this radius become invulnerable when attacking (horizontally and vertically it's 2 modules by a scythe is 1 module). The protection module itself does not have such protection, not from itself other protection modules. Thus, we recommend creating such database architecture so that the security modules cover the maximum number of modules including cannons!
The diagram shows a possible example of building up the shield modules; sequence numbers show the order in which the shields were built. On this depends what modules of the space station they are protecting. As we see, the # 1, # 3 and # 4 shield module protects 12 modules each, # 2 protects 10 modules and # 5 protects only 9 modules. Suppose that the module of the shield # 1 has been destroyed, then the module of the switchboard # 2 will automatically protect 2 additional modules that are bordered along the radius, were protected under the shield module # 1 and so on.

5. Station gun modules.

Each gun has its own range. Initially, the cannon attacks on those ships, over which the cannon can inflict maximum damage and so on. Thus, we recommend creating database defence architecture so that the cannon modules can survive for a maximum time and can inflict maximum damage to the attacking fleet.
LS – Laser installation
BL – Blaster installation
GN – Automatic cannon
MS – Rocket installation

6. The system of the effectiveness of damage by distance.

This system acts on the guns of the ships and on the guns of the station modules. Thus, it is highly desirable for a ship with a laser to keep from the target at the maximum distance, a ship with a blaster at a distance of the middle of its radius, a ship with a gun as close to the target as possible, But the ships equipped with rocket launchers, the distance is not important, they are damages at any distance with the maximum damage. Corps with additional guns i.e. 2 or 3 guns should be changed tactics depending on the situation

The maximum distance of the ship cannons and guns station module displays a red ring
LS – Laser installation
BL – Blaster installation
GN – Automatic cannon
MS – Rocket installation
MIN – The minimum distance
AVG – Average distance
MAX – Maximum distance

7. Damage and Damage Resistance


This table shows % of damage caused by resistance (shields)
Vertically – the type of damage, horizontally – the type of resistance (shields) For example, a ship with a laser LS, shooting on a ship with ES protection will cause damage only 5% of its power but On a ship with anti-missile defence AMS will cause maximum damage of 50% The decoding is as follows:
LS – Laser installation
BL – Blaster installation
GN – Automatic cannon
MS – Rocket installation
ES – Electromagnetic shield
HA – Heavy Armour
AMS – Anti-missile system
TH – Thermal shield

8. The angle of attack.

Now there is dependence on the angle of attack. First of all, this function is implemented in order to be able to build a tactic, and not just rely on the number of ships and their level. For example, in joint attacks, the leader of a group can use different Strategy for conducting combat giving orders to their allies. The diagram shows the angles and damage factors.

9. Ship rebalances.

We made a complete rebalance of all the ships. The rebalance affected only combat characteristics, the cost and time of construction of the ships remained unchanged

Hello! In this article, I will tell you about what we have done over the past month, the changes made to the game mechanics and what it affects, and why we did it.

First I want to remind everyone that the Infinite Universe mobile project is at the stage of open beta testing with early access. And since we do not want to do zero all data on the release of the stage, each time we update the game to make partial supplement wipes are if they are needed.


The update 5.17 is what happened. We have completely redesigned the system of fleets, their research.
Looking ahead, I will say that we have completely deleted all the technology in the category of ships. Resources for these technologies we compensated resources to each player and have applied them to the warehouse. All existing ships of the player, we moved into a Voucher. Each of them can be activated without having to re Construction. To do this, go to the STORE then in the section COUPONS and select the category of SHIPS.


Remember that if the player does not examine the need for a technology to use a coupon with the ship does not work; you need to study the technology of the desired ship.
Each player we have activated Peace Shield for 2 days.
For example the concept of the fleet as soon as there are no more, and now this concept is the General. As before the fleet in the form of a base included 500 ships and now General can manage 500-E ships. General himself can inject an increase in the managed technology ships such as "Structure huge fleet"
The number of generals by default player available 5 pieces, you can increase the number of generals pumping technology "Generals fleets" for each level +1, "General"
Before player could build unlimited fleet units, what led to complexity management them. We revised this system and created new. We limited quantity active fleets to 5 pieces. Upgrading this indicator no possibilities and will not. We created new structure types fleets, for their formation which required Generals.

  • Company – no bonus on expansion units ships in navy (for formation needs 1 slot) not required technology.
  • Division – Bonus expansion units. Navy ships + 100 for each technology level (required for the formation of 5 slots) required technology: Division – Allows you to create the type of Fleet Division + adds unit ships in the fleet. Requires Level 5 module "Space Station"
  • Regiment – Bonus expansion units. Navy ships + 200 for each technology level (required for the formation of 10 slots) required technology: Regiment – Allows you to create the type of fleet units Regiment + adds the ships in the fleet. Requires Level 10 module "Space Station"
  • Brigade – Bonus expansion units. Navy ships + 300 for each technology level (required for the formation of 20 slots) required technology: Badge – Allows you to create the type of fleet Brigade units + adds the ships in the fleet. Requires level 15 module "Space Station"
  • Housing – Bonus expansion units. Navy ships + 400 per level of technology (needed for the formation of 30 slots) required technology: Housing – Allows you to create the type of fleet units Body + adds the ships in the fleet. Requires Level 20 module "Space Station"
  • Army – Bonus expansion units. Navy ships + 500 for each technology level (required for the formation of 50 slots) required technology: Army – Allows you to create the type of fleet Army + adds unit ships in the fleet. Requires Level 25 module "Space Station"
  • Front – Bonus expansion units. Navy ships + 600 for each technology level (required for the formation of 100 slots) required technology: Front – Allows you to create the type of fleet units Front + adds the ships in the fleet. Requires level 30 module "Space Station"


  • Now the fleet "Protection Station" is not considered as active. Now, the number of active vessels in the fleet is limited and is on a distinguished figure in 2500, this figure increased by pumping technology "Structure of a huge fleet" the same type of Technology fleet Division, Regiment, Brigade, Corps, Army, Front.


    Why we done this? The proper balance of development before it was possible to pump faster dreadnoughts ships that do not meet the level of pumping fleet (tonnage of ships in the fleet) Now when you pump the dreadnoughts, the fleets have to be prepared for these types of ships. So as to be pumped through the necessary technology.
    The types of fleets now make it possible to configure the correct ship convoys. For example there is no point in adding Dreadnought into Company because there will not be enough space!

    We added a button "Kick" for owners of alliances. Now you can exclude any player from your alliance.
    Hid the button "Create Alliance" If you are already a member of the alliance.
    We fix the bug that did not allow the station to attack if the player was in orbit fleet.
    As always, we are constantly optimizes the entire game, and in particular a great time to allot maps optimization. So this time we have made the optimization of fixed and sticking ships movements.