Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

High CPU usage on Linux

A topic by 474r4x14 created 10 days ago Views: 47 Replies: 3
Viewing posts 1 to 2

When I run Deepdwn on Linux, the CPU spikes until I close it again. 
I used to use it on Windows without any issues at all.

Deepdwn version: 0.41.0
OS: Ubuntu 25.10

Anything I can do to prevent this from happening?

There are a couple of things that can cause this that I’m aware of:

  1. On some systems (depending on graphics drivers), Power Mode (Preferences>Appearance>Editor) can be demanding. You can try turning that off, but if you’re seeing constant CPU usage it may be something else.
  2. If your selected notes directory or directories are on a network share in some cases
  3. Deepdwn scans through your entire notes directory (and reads the contents of markdown files in those directories), so if your notes folder is very deep, or is your root or home directory, or you just have tons and tons of markdown files (tens or hundreds of thousands perhaps), depending on system that can affect performance.
(1 edit)

Thanks for the reply & suggestions.

I've tried disabling Power Mode which didn't help

The directory is local & contains under 300 files. 
I also tried removing all directories within the app and noticed the high CPU is still occurring.

However, I've just noticed that I was using the snap version & thought I'd try the appimage instead.
No problems at all using the appimage version!

EDIT: This is kinda weird, if I pin the app and run it directly from the icon, the CPU spikes again. If I run the appimage from the CLI, CPU is fine.

Hmm, I’m not sure!

Do you only get the spikes if the app is pinned, or does it alo occur any time the appimage is run, not from the commandline?

Can you try passing --disable-gpu to the CLI arguments when pinned?