I have decided to try and expand on this idea. Basic top down shooter, but with some elements of stealth. I want to have enemies that are a little smart and can search for the player if they hear him/her, and equip the player with weapons and traps that make take downs fun and interesting.
I'm currently starting the game over from scratch and building a system to load small tilemap levels. Current head-meets-wall situation is ironing out tilemap collisions with the player.
I'm leaving the old web build up for now, but when I have something playable in the new engine, I will post that for download.