Incredibly unique and engaging concept in form and function, usually games that play with concepts of bacteria try to cutify the bacteria and it's fresh to see a game where they're as ewwy as they really are.
The game loop is incredibly fast and the room design is small enough to condense an area into just a couple minutes, though the cap of each area is a big difficulty jump than the rest of the enemies (or maybe the regular enemies are too weak).
The modifiers are unique and their combinations are intriguing, even if the pool is too small and filled with modifiers of varying efficacy like the minion (who went out of bounds) and Dash Explode modifier, unfortunately the weapon combination is caused by more of a limitation of space rather than the benefit of higher tiers of weapons (and recycling is arguably better).
There seems to be a performance issue whenever enemies spawn and bullets are shot, FPS heavily drops whenever an enemy is hit or shoots (or is shot at), which could be equal parts softbody physics or not having a minimum specs recommendation.
(Also, stomach area, main character is green in the green background? really?)
