Not sure how to start, but...
Last year a good friend of mine showed me a game from the same team who made the Nintendo Switch game "Crawl", and that game is "The Maitre D". Just this cute game where you can extend/de-extend the body of your character by obtaining lotion throughout the level and placing the patrons to their seats as they are also scattered through the levels too.
My friend Annie has made all the assets for this game... you name it. From the character, to the environments, menus, etc. She did it all and I feel is the star of the show and hopefully I made some justice with what she gave me.
Our game, "Chapped" tries to do the same... instead of lotion, we are getting chapsticks throughout the level. See, if Greg (the character above) gets chapstick, he's able to extend his neck by one so he can grab tough to reach chapsticks. Because with them, he probably won't be able to get them.
Annie has done game demos for her bachelors degree in fine arts while at school but I haven't partaken on making a demo in what some time. Like, I always start something and then sit on my hands halfway through and never get it done. This time its different. I wanted this done several weeks ago but for whatever reason it just hasn't crossed the finish line... yet. I feel its 90 percent of the way there.
That's Greg with his neck outstretched (he's actually showing his idle animation... its shoots off after three seconds of idle) and all he has to do is press jump with the spacebar key to reach the chapstick. This would be the first level too... just to show the player what they can do with Greg. There's four more level afters this further showing what they can do with Greg, while making it just a bit harder to grab chapstick (but not too hard).
I'm using Game Maker Studio 2.0 to help bring Greg to life and its been... an adventure so far. Things that I feel that should be working or not, or things that shouldn't be working are for whatever reason, or why does the sprite start ghosting as he moves across the screen or why do I feel this impending doom with GMS2.0 as more objects are added to the game... that's been my thought process every day as I wade through the game to see this through.
Annie and myself can't wait to share with our friends and acquaintances and you guys. Stay tuned!