Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hakuen Studio Smart Speaker for RPG Maker MZ

Automatically set a speaker name through face message or vice versa! · By Hakuen Studio

Question about Include Texts

A topic by SorbetInAPie created 17 days ago Views: 22 Replies: 2
Viewing posts 1 to 3
(+1)

Hey there! I have multiple situations in my game where the player's name's box above the text is slightly different depending on the situation. How can I make it to where the same face is used (Auto speaker mode) but the name that I put in the text box supercedes the auto speaker name? For example:

Guy (super angry grrr) just gets turned back into : Guy


Is this what the include texts are for? And if possible, could the google document be updated to go more in-depth about it? Thanks!

(+1)

Never mind! It turns out the solution is to just use the \N[n] variable and change the name in eventing. Thanks though!

Developer(+1)

Hi there!

Nice you manage to solve! If you have any doubt, let me know!