Hey there! I have multiple situations in my game where the player's name's box above the text is slightly different depending on the situation. How can I make it to where the same face is used (Auto speaker mode) but the name that I put in the text box supercedes the auto speaker name? For example:
Guy (super angry grrr) just gets turned back into : Guy
Is this what the include texts are for? And if possible, could the google document be updated to go more in-depth about it? Thanks!
