Weapons:
- Different animation styles for the “weight” of a weapon (e.g great sword/battleaxe, one hand sword/dagger)
- Started implementing actual animationTree statemachines (Started implementing different types of weapons but no animations yet)
Enemies:
- Make it cleaner
- Implement a proper boss battle system (right now it just uses an enemy with buffed up stats)
Player:
- Camera needs some improvement and better feel to it especially if its going to work with controller better
- Find a model/animation set that is more vast dont get me wrong the quaternius model is great I think I need to find something that will be more melee focused like what I need in the weapons category
Other:
- Cutscene template (self explanatory)
- Video to work with cutscenes (I know godot has a OG/OGV importer but seems not that great after some initial tests)
