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Godot D20 Framework

Real-time combat meets D20 stats within Godot · By Dax

Future Plans Sticky Locked

A topic by Dax created 50 days ago Views: 29
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Developer (4 edits)

Weapons:

  • Different animation styles for the “weight” of a weapon (e.g great sword/battleaxe, one hand sword/dagger)
    • Started implementing actual animationTree statemachines (Started implementing different types of weapons but no animations yet)

Enemies:

  • Make it cleaner
  • Implement a proper boss battle system (right now it just uses an enemy with buffed up stats)

Player:

  • Camera needs some improvement and better feel to it especially if its going to work with controller better
  • Find a model/animation set that is more vast dont get me wrong the quaternius model is great I think I need to find something that will be more melee focused like what I need in the weapons category

Other:

  • Cutscene template (self explanatory)
  • Video to work with cutscenes (I know godot has a OG/OGV importer but seems not that great after some initial tests)