Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Dax

3
Posts
2
Topics
5
Followers
A member registered Mar 29, 2021 · View creator page →

Creator of

Recent community posts

(4 edits)

Weapons:

  • Different animation styles for the “weight” of a weapon (e.g great sword/battleaxe, one hand sword/dagger)
    • Started implementing actual animationTree statemachines (Started implementing different types of weapons but no animations yet)

Enemies:

  • Make it cleaner
  • Implement a proper boss battle system (right now it just uses an enemy with buffed up stats)

Player:

  • Camera needs some improvement and better feel to it especially if its going to work with controller better
  • Find a model/animation set that is more vast dont get me wrong the quaternius model is great I think I need to find something that will be more melee focused like what I need in the weapons category

Other:

  • Cutscene template (self explanatory)
  • Video to work with cutscenes (I know godot has a OG/OGV importer but seems not that great after some initial tests)
(1 edit)

As of December 23:

Items/Inventory:

  • Equipping armor doesn’t feel right (its an import scale issue) there is a fix to add a property with scale and offset positions which i have done with weapons but got lazy with armor