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Non-Destructive Localization - Plugin for RPG Maker MV/MZ

Auto generate translation file and translate your game without replacing your in-editor text · By Sang Hendrix

Questions about how it works

A topic by HokageGrael created 1 day ago Views: 24 Replies: 3
Viewing posts 1 to 3

Hi, how are you?

Could you help me with a few questions about how this plugin works, please?

Does it translate the game automatically, or is it necessary to play to unlock the data?

What languages does it support?

Can it translate everything? Skills, items, equipment, maps, character names (when there's a translation to be applied), etc?

Does it offer an option for the player to change the game's language whenever they want?

Thank you very much.

Developer (1 edit)

Hello. This plugin doesn't translate languages automatically, you need to translate it manually.  What the plugin does is to add more languages for your game players to choose from. The plugin makes the whole localization progress significantly easier and more time-saving thanks to its realtime ability and its ability to extract everything to a spread sheet file (including skills, items, equipments, maps, character names, etc.)

The plugin also supports translating as you play the game. The plugin will highlight what line is being spoken - this helps your translator can visualize the context of your game with super ease.

Thank you for answering my questions.

So, I can translate everything manually (or by playing in real time) and by adding everything to the spreadsheet, it will generate the translation in the game, giving the player the option to change the language in the options menu, is that correct?

Developer

Close, but it works like this:

1. You import and enable the plugin and maybe play around with its plugin parameters like adding English, Chinese, etc.

2. You open your game

3. The plugin automatically extract/put all your game content to a spritesheet file  (except text generated by other plugins).

4. You translate on this csv file or just play your game and open its own spreadsheet editor that will highlight the text that is being spoken

Your game players will be able to select the languages you setup.