How To Use
Usage:
- Copy the “Dn2FauxRetro” folder to: your project’s plugins folder (YourProject\Plugins)
- Go to Edit > Plugins and make sure it, (Dn2FauxRetro) is enabled.
- Go to UE’s Content Browser, Settings (or View Options in UE4.27) and enable “Show Plugin Content”.
- In the Content Browser open up
Dn2FauxRetro Content > Mapfolder and open up one of the two maps.
Check out the N64 & PSX Base materials in Dn2FauxRetroContent > Materials and the Material Functions in Dn2FauxRetroContent > Materials > Functions.
You can:
- make material instances of the base materials in
Materials > N64orMaterials > PSX - or copy and customise them to your needs
- or take them as examples and use the material functions if you need more unique setup.

CRT Post Process:
- The CRT Post Process material can be found at
Dn2FauxRetroContent > Materials > PostProcess > PP_ScalelineBase - Make a Material Instance based on
PP_ScalelineBaseby Right Clicking. (Or use the one included named:CRTScaleline_Inst) - Add the material instance to a post process volume & tweak the instance’s parameters to your liking.
