Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Faux Retro for Unreal Engine

A collection of non-accurate retro post-processes with CRT scan-lines, PS1, N64 Texture filters and Materials. · By Dn2

Basic Setup Sticky

A topic by Dn2 created 15 days ago Views: 40
Viewing posts 1 to 1
Developer (17 edits)

How To Use

Usage:

  • Copy the “Dn2FauxRetro” folder to: your project’s plugins folder (YourProject\Plugins)
  • Go to Edit > Plugins and make sure it, (Dn2FauxRetro) is enabled.
  • Go to UE’s Content Browser, Settings (or View Options in UE4.27) and enable “Show Plugin Content”.
  • In the Content Browser open up Dn2FauxRetro Content > Map folder and open up one of the two maps.

Check out the N64 & PSX Base materials in Dn2FauxRetroContent > Materials and the Material Functions in Dn2FauxRetroContent > Materials > Functions.

You can:

  • make material instances of the base materials in Materials > N64 or Materials > PSX
  • or copy and customise them to your needs
  • or take them as examples and use the material functions if you need more unique setup.

CRT Post Process:

  • The CRT Post Process material can be found at Dn2FauxRetroContent > Materials > PostProcess > PP_ScalelineBase
  • Make a Material Instance based on PP_ScalelineBase by Right Clicking. (Or use the one included named: CRTScaleline_Inst)
  • Add the material instance to a post process volume & tweak the instance’s parameters to your liking.