

Hi there! I’m looking for a collaborator to help bring a small, tightly scoped survival-horror game to life.
The design work is completely done — I just need someone who knows Godot and wants to work on something weird, atmospheric, and fully documented.
If you like making eerie systems, emergent gameplay, and small contained worlds, this might be a great fit.
THE GAME (Vertical Slice)
One Town Block is a survival-horror simulation set entirely inside a single four-story building floating in the void.
The player must survive:
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darkness
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hunger & thirst
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corrupted rooms
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scavenging in abandoned apartments and shops
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and a stalker entity that moves when unobserved
The world is tiny but alive, like a cross between Project Zomboid, Signalis, and an immersive sim compressed into one haunted urban ecosystem.
The vertical slice is intentionally small:
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one floor
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three rooms + hallway
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one hostile entity
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basic survival loop
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flickering lights, day/night cycle
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simple loot, water/food, and room states
This is a prototype-first project, not a giant scope monster.
WHAT’S ALREADY DONE
I already have:
✔ Full GDD (Game Design Document)
✔ Entity AI specs (Apex Entity, zombies, ghouls, etc.)
✔ Room-state ecosystem (Stable/Unstable/Corrupted/Dormant)
✔ Lighting & atmosphere guide
✔ Art direction guide
✔ Biomes for every floor
✔ Scavenging tables (d6/d66)
✔ Crafting & barricade rules
✔ Survival mechanics (hunger, thirst, sleep, light)
✔ Permadeath memory system
✔ Narrative tone & Found Documents
Everything is organized and ready for implementation.
You’re not walking into chaos — you’re getting a complete design bible.
WHAT I NEED HELP WITH
I’m looking for a Godot developer who can help assemble the prototype:
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2D top-down movement
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tilemaps & collisions
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basic AI (patrolling + chase)
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simple hunger/thirst system
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item pickup & inventory
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light radius + darkness
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room state triggers
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death & restart flow
If you know Godot basics (CharacterBody2D, TileMap, Area2D, signals, simple scripting), you’re perfect.
You do NOT need:
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to know 3D
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to make final art
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to handle story writing
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to design mechanics
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to build a massive world
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to be industry-level
Just be comfortable enough to build systems.
WHAT I BRING
I handle:
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worldbuilding
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systems design
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documentation
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writing
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art direction
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atmosphere
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game identity
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player experience
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future content planning
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testing & feedback
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community building later on
You don’t have to invent anything — it’s all designed.
You just get to bring it to life.
WHAT YOU GET FROM THIS PROJECT
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a fully documented project to add to your portfolio
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a weird, memorable game with strong identity
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credit as Programmer / Co-Developer
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the option for revenue share if the project goes commercial
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something small enough to finish, but interesting enough to impress
This is ideal for:
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students
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hobbyist devs
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Godot beginners who want a guided real project
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solo devs wanting to expand their portfolio
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fans of atmospheric horror & simulation design
SCOPE & EXPECTATIONS
This is:
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stress-free
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collaborative
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small
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long-term-expandable
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designed to be fun for both of us
We’ll start with a 30-day vertical slice.
If the slice feels great, we continue. If not, we end cleanly.
No crunch.
No pressure.
No giant deadlines.
Just steady slow-building of a weird little world.
INTERESTED? LET’S TALK.
Reply here or message me with:
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your experience level
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a link to any past projects (itch, screenshots, anything)
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what excites you about this project
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your preferred communication method (facebook or itch)
Thanks for reading — and I hope we can make something strange together.
— DB Spitzer
PS here is where you can look at the project as an rpg.