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Automatically import and manage sprites in GameMaker Studio 2. · By lazyeye, topherlicious


A topic by Norman created Sep 21, 2019 Views: 123
Viewing posts 1 to 1
(5 edits)

Damn, well, I expected that there would be a function that does the frames itself, and not import me one sprite)

One Folder = One Animation) I want this option
But no problem, I write in my code draw_array_sprite)) (asset_get_index(name + string(generated_direction)))

So I made your program work for me, thanks anyway. But I would like more functions to avoid unnecessary iterations of arrays.